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authorJérémy Zurcher <jeremy@asynk.ch>2023-03-14 21:45:00 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2023-03-14 21:45:00 +0100
commitc2a17228c19c4f959367b139e39c5e24dd7edd36 (patch)
tree2a898121b636f621bca67e332d439fc7c2e1c0fb /addons/hexgrid/Tile.gd
parentd7ae050e7dc27fa052a9f4dbf065fdb86a966967 (diff)
downloadgodot-hexgrid-c2a17228c19c4f959367b139e39c5e24dd7edd36.zip
godot-hexgrid-c2a17228c19c4f959367b139e39c5e24dd7edd36.tar.gz
go godot4
Diffstat (limited to 'addons/hexgrid/Tile.gd')
-rw-r--r--addons/hexgrid/Tile.gd6
1 files changed, 3 insertions, 3 deletions
diff --git a/addons/hexgrid/Tile.gd b/addons/hexgrid/Tile.gd
index b9463eb..ac94584 100644
--- a/addons/hexgrid/Tile.gd
+++ b/addons/hexgrid/Tile.gd
@@ -1,7 +1,7 @@
-#warning-ignore-all:unused_argument
+@icon('res://addons/hexgrid/Tile.png')
extends Node2D
-class_name Tile, "res://addons/hexgrid/Tile.png"
+class_name Tile
var coords : Vector2
var blocked : bool
@@ -18,7 +18,7 @@ func configure(p : Vector2, c: Vector2, o :Array) -> void:
coords = c
on_map = true
for t in o:
- var s :Sprite = Sprite.new()
+ var s :Sprite2D = Sprite2D.new()
s.texture = load(t)
s.visible = false
add_child(s)