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authorJérémy Zurcher <jeremy@asynk.ch>2021-08-28 11:07:19 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2021-08-28 11:07:19 +0200
commit54311e2b4194ccad0d28b60a718da8cb01c89f80 (patch)
treea2a8d7be55566b26c00df04df872590cadbea60a /addons/hexgrid/Tile.gd
parent5dc80e37eb13931f3bdbacffaad5a945732e1209 (diff)
downloadgodot-hexgrid-54311e2b4194ccad0d28b60a718da8cb01c89f80.zip
godot-hexgrid-54311e2b4194ccad0d28b60a718da8cb01c89f80.tar.gz
set addons/hexgrid, closess #2
Diffstat (limited to 'addons/hexgrid/Tile.gd')
-rw-r--r--addons/hexgrid/Tile.gd49
1 files changed, 49 insertions, 0 deletions
diff --git a/addons/hexgrid/Tile.gd b/addons/hexgrid/Tile.gd
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+++ b/addons/hexgrid/Tile.gd
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+#warning-ignore-all:unused_argument
+extends Node2D
+
+class_name Tile, "res://addons/hexgrid/Tile.png"
+
+var coords : Vector2
+var blocked : bool
+var on_map : bool = false
+
+var acc : int
+var f : float
+var parent : Tile
+var road_march : bool
+var search_count : int
+
+func configure(p : Vector2, c: Vector2, o :Array) -> void:
+ position = p
+ coords = c
+ on_map = true
+ for t in o:
+ var s :Sprite = Sprite.new()
+ s.texture = load(t)
+ s.visible = false
+ add_child(s)
+ visible = false
+
+# is there a road with given orientation that drives out of that Tile
+func has_road(orientation : int) -> bool:
+ print("Tile#has_road() must be overriden in a subclass")
+ return false
+
+# is the line of sight blocked from a Tile to another, d beeing the distance between from and to,
+# dt beeing the distance between from and this Tile
+func block_los(from : Tile, to : Tile, d : float, dt : float) -> bool:
+ print("Tile#block_los() must be overriden in a subclass")
+ return false
+
+func enable_overlay(i :int, v : bool) -> void:
+ get_child(i).visible = v
+ if v: visible = true
+ else :
+ visible = false
+ for o in get_children():
+ if o.visible:
+ visible = true
+ break
+
+func is_overlay_on(i) -> bool:
+ return get_child(i).visible