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author | Jérémy Zurcher <jeremy@asynk.ch> | 2021-08-28 11:07:19 +0200 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2021-08-28 11:07:19 +0200 |
commit | 54311e2b4194ccad0d28b60a718da8cb01c89f80 (patch) | |
tree | a2a8d7be55566b26c00df04df872590cadbea60a /addons/hexgrid/Piece.gd | |
parent | 5dc80e37eb13931f3bdbacffaad5a945732e1209 (diff) | |
download | godot-hexgrid-54311e2b4194ccad0d28b60a718da8cb01c89f80.zip godot-hexgrid-54311e2b4194ccad0d28b60a718da8cb01c89f80.tar.gz |
set addons/hexgrid, closess #2
Diffstat (limited to 'addons/hexgrid/Piece.gd')
-rw-r--r-- | addons/hexgrid/Piece.gd | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/addons/hexgrid/Piece.gd b/addons/hexgrid/Piece.gd new file mode 100644 index 0000000..e84208f --- /dev/null +++ b/addons/hexgrid/Piece.gd @@ -0,0 +1,35 @@ +#warning-ignore-all:unused_argument +extends Node2D + +class_name Piece, "res://addons/hexgrid/Piece.png" + +# movement points +func get_mp() -> int: + print("Piece#get_mp() must be overriden in a subclass") + return 0 + +# movement point bonus if you start your movement on a road and follow it +func road_march_bonus() -> int: + print("Piece#road_march_bonus() must be overriden in a subclass") + return 0 + +# movement cost from a Tile to another adjacent Tile +func move_cost(src : Tile, dst : Tile, orientation : int) -> int: + print("Piece#move_cost() must be overriden in a subclass") + return -1 # impracticable + +# are you allowed to move into that Tile as only move even if you don't have enough movement points +func at_least_one_tile(dst : Tile) -> bool: + print("Piece#at_least_one_tile() must be overriden in a subclass") + return true + +# the maximum range of fire with a given category of weapon +func max_range_of_fire(category : int, from : Tile) -> int: + print("Piece#max_range_of_fire() must be overriden in a subclass") + return 0 + +# the projected volume of fire with a given category of weapon at a given distance, +# out of a given Tile with a given orientation, into a given Tile with a given orientation +func volume_of_fire(category : int, distance : int, src : Tile, src_o : int, dst : Tile, dst_o : int) -> int: + print("Piece#volume_of_fire() must be overriden in a subclass") + return -1 # out of range |