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authorJérémy Zurcher <jeremy@asynk.ch>2020-07-10 14:01:43 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2020-07-10 14:01:43 +0200
commited517bbfd0e10abd9bc571131188061a7221d103 (patch)
tree1c2d4e6b68f785d1f9be8af3ac30c18ea8f234ad /README.md
parent560b2702f1dfe2836c7127dbae7f7d3b515510c6 (diff)
downloadgodot-hexgrid-ed517bbfd0e10abd9bc571131188061a7221d103.zip
godot-hexgrid-ed517bbfd0e10abd9bc571131188061a7221d103.tar.gz
implement possible_moves()
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@@ -11,8 +11,8 @@ base map made with [gimp](https://www.gimp.org) and my plugin [hexmap](https://g
- [x] Distance
- [x] Adjacents
- - [x] Line Of Sight
- - [ ] Reachable Tiles ::: BFS
+ - [x] 3D Line Of Sight
+ - [x] Reachable Tiles ::: BFS
- [ ] Shortest Path ::: A*
- [ ] Range Of Influence (LOS - Fire Power)
- [ ] Battle lines (Kruskal + farthest apart units are the flank units)