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author | Jérémy Zurcher <jeremy@asynk.ch> | 2020-07-19 21:49:00 +0200 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2020-07-19 21:49:00 +0200 |
commit | 97629c24f4ba40ddbb1c2bc5ffd52ff74eea68b7 (patch) | |
tree | e82117567a41629604dcb12746d28442cd25e48b /README.md | |
parent | dc4c8275bf7fe7b22783b5ed366e3eb9c0b83a5b (diff) | |
download | godot-hexgrid-97629c24f4ba40ddbb1c2bc5ffd52ff74eea68b7.zip godot-hexgrid-97629c24f4ba40ddbb1c2bc5ffd52ff74eea68b7.tar.gz |
implement Range Of Influence Demo
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 3 |
1 files changed, 2 insertions, 1 deletions
@@ -14,10 +14,11 @@ test maps made with [hexmap](https://github.com/jeremyz/hexmap) a [gimp](https:/ - [x] 3D Line Of Sight - [x] Reachable Tiles ::: BFS - [x] Shortest Path ::: A* - - [ ] Range Of Influence (LOS - Fire Power) + - [x] Range Of Influence (LOS - Fire Power) - [ ] Battle lines (Kruskal + farthest apart units are the flank units) ## screenshots ![Line Of Sight](data/los.gif) ![Possible Move - Shortest Path](data/move.gif) +![Range Of Influence Path](data/influence.gif) |