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authorJérémy Zurcher <jeremy@asynk.ch>2020-07-19 21:49:00 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2020-07-19 21:49:00 +0200
commit97629c24f4ba40ddbb1c2bc5ffd52ff74eea68b7 (patch)
treee82117567a41629604dcb12746d28442cd25e48b /README.md
parentdc4c8275bf7fe7b22783b5ed366e3eb9c0b83a5b (diff)
downloadgodot-hexgrid-97629c24f4ba40ddbb1c2bc5ffd52ff74eea68b7.zip
godot-hexgrid-97629c24f4ba40ddbb1c2bc5ffd52ff74eea68b7.tar.gz
implement Range Of Influence Demo
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@@ -14,10 +14,11 @@ test maps made with [hexmap](https://github.com/jeremyz/hexmap) a [gimp](https:/
- [x] 3D Line Of Sight
- [x] Reachable Tiles ::: BFS
- [x] Shortest Path ::: A*
- - [ ] Range Of Influence (LOS - Fire Power)
+ - [x] Range Of Influence (LOS - Fire Power)
- [ ] Battle lines (Kruskal + farthest apart units are the flank units)
## screenshots
![Line Of Sight](data/los.gif)
![Possible Move - Shortest Path](data/move.gif)
+![Range Of Influence Path](data/influence.gif)