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authorJérémy Zurcher <jeremy@asynk.ch>2020-07-10 14:46:13 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2020-07-10 14:46:13 +0200
commite0a6d318be7570152eef053ad0dbc67608a981de (patch)
treef9818a3777ad6e513750eba33365a859e004a6eb /Map.gd
parented517bbfd0e10abd9bc571131188061a7221d103 (diff)
downloadgodot-hexgrid-e0a6d318be7570152eef053ad0dbc67608a981de.zip
godot-hexgrid-e0a6d318be7570152eef053ad0dbc67608a981de.tar.gz
add check boxes
Diffstat (limited to 'Map.gd')
-rw-r--r--Map.gd30
1 files changed, 20 insertions, 10 deletions
diff --git a/Map.gd b/Map.gd
index 157aaca..b1859d0 100644
--- a/Map.gd
+++ b/Map.gd
@@ -24,6 +24,8 @@ var p1 : Vector2
var los : Array
var move : Array
var unit : Unit
+var show_los : bool
+var show_move : bool
func _ready():
board = HexBoard.new()
@@ -47,6 +49,10 @@ func get_tile(coords : Vector2, k : int) -> Tile:
$Hexes.add_child(hex)
return hex
+func config(l : bool, m : bool) -> void:
+ show_los = l
+ show_move = m
+
func on_rotate() -> void:
texture = load(MAPH if board.v else MAPV)
var ts : Vector2 = texture.get_size()
@@ -74,7 +80,7 @@ func on_rotate() -> void:
$Hexes.remove_child(hex)
hex.queue_free()
reset()
- update_los()
+ update()
func on_mouse_move() -> void:
if drag != null:
@@ -97,7 +103,7 @@ func on_mouse_1(pressed : bool) -> void:
drag.position = board.center_of(coords)
if drag == $Tank: p0 = coords
else: p1 = coords
- update_los()
+ update()
else:
drag.position = board.center_of(prev)
drag = null
@@ -109,18 +115,22 @@ func on_mouse_2(pressed : bool) -> void:
var hex : Hex = board.get_tile(coords)
hex.change()
notify(hex, pos, coords)
- update_los()
+ update()
func notify(hex : Hex, pos : Vector2, coords : Vector2) -> void:
if board.is_on_map(coords): emit_signal("hex_touched",pos, hex, board.key(coords))
else: emit_signal("hex_touched", pos, hex, -1)
-func update_los() -> void:
+func update() -> void:
+ $Los.visible = false
for hex in los: hex.show_los(false)
- var ct : Vector2 = board.line_of_sight(p0, p1, los)
- $Los.setup($Tank.position, $Target.position, ct)
- for hex in los: hex.show_los(true)
+ if show_los:
+ $Los.visible = true
+ var ct : Vector2 = board.line_of_sight(p0, p1, los)
+ $Los.setup($Tank.position, $Target.position, ct)
+ for hex in los: hex.show_los(true)
for hex in move: hex.show_move(false)
- # warning-ignore:return_value_discarded
- board.possible_moves(unit, board.get_tile(p0), move)
- for hex in move: hex.show_move(true)
+ if show_move:
+ # warning-ignore:return_value_discarded
+ board.possible_moves(unit, board.get_tile(p0), move)
+ for hex in move: hex.show_move(true)