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author | Pelle Nilsson <pelle@hexandcounter.org> | 2020-07-20 15:25:30 +0200 |
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committer | Pelle Nilsson <pelle@hexandcounter.org> | 2020-07-20 15:25:30 +0200 |
commit | ba300864ef29f5fa60104bd3742ec3e5f73f7856 (patch) | |
tree | e6f83140ad112e562c75307466ce88b4356fa9f4 /HexMap.gd | |
parent | a20aa6dbc4317dd9e221a6992c6b1f0ac405554d (diff) | |
download | godot-hexgrid-ba300864ef29f5fa60104bd3742ec3e5f73f7856.zip godot-hexgrid-ba300864ef29f5fa60104bd3742ec3e5f73f7856.tar.gz |
Ignore .import, but unignore *.import
The *.import files are useful to have the
import settings of assets in version control.
Otherwise changes to how assets are imported
will be lost. However the .import subdirectory
can be ignored as everything in it is automatically
generated when opening the editor anyway.
Diffstat (limited to 'HexMap.gd')
0 files changed, 0 insertions, 0 deletions