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authorJérémy Zurcher <jeremy@asynk.ch>2020-07-20 12:26:48 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2020-07-20 12:26:48 +0200
commit89723ca94bd21f1ae14592a682e9c0e5c5f04a74 (patch)
tree7b5c67f9d05f253abc961c901336780755543d6d /Hex.gd
parentf3c455fbfb8b28b095c161eb7769ed92f1acb862 (diff)
downloadgodot-hexgrid-89723ca94bd21f1ae14592a682e9c0e5c5f04a74.zip
godot-hexgrid-89723ca94bd21f1ae14592a682e9c0e5c5f04a74.tar.gz
move demo files into subdir demo
Diffstat (limited to 'Hex.gd')
-rw-r--r--Hex.gd80
1 files changed, 0 insertions, 80 deletions
diff --git a/Hex.gd b/Hex.gd
deleted file mode 100644
index 99bdbd2..0000000
--- a/Hex.gd
+++ /dev/null
@@ -1,80 +0,0 @@
-#warning-ignore-all:unused_argument
-extends Tile
-
-class_name Hex, "res://godot/Tile.png"
-
-var type : int = -1
-var roads : int = 0
-
-func _ready() -> void:
- type = -1
-
-func inspect() -> String:
- var s : String = 'plain'
- if type == 0: s = 'city'
- elif type == 1: s = 'wood'
- elif type == 2: s = 'mountain'
- elif type == 3: s = 'blocked'
- return "[%d;%d]\n -> (%d;%d)\n -> %s\ne:%d h:%d c:%d r:%d" % [coords.x, coords.y, position.x, position.y, s, elevation(), height(), cost(), roads]
-
-func has_road(o : int) -> bool:
- return (o & roads) > 0
-
-func change() -> void:
- type = (type + 2) % 5 - 1
- for i in range(4):
- enable_overlay(i + 3, i == type)
-
-func cost() -> int:
- if type == -1: return 1
- elif type == 3: return -1
- return type + 1
-
-func height() -> int:
- if type == 0: return 2
- elif type == 1: return 1
- elif type == 2: return 0
- return 0
-
-func elevation() -> int:
- if type == 2: return 3
- return 0
-
-func range_modifier(category : int) -> int:
- return (1 if type == 2 else 0)
-
-func attack_modifier(category : int, orientation : int) -> int:
- return (2 if type == 1 else 0)
-
-func defense_value(category : int, orientation : int) -> int:
- if type == 0: return 2
- elif type == 1: return 1
- elif type == 2: return 1
- return 0
-
-func block_los(from : Tile, to : Tile, d : float, dt : float) -> bool:
- var h : int = height() + elevation()
- if h == 0: return false
- var e : int = from.elevation()
- if e > h:
- if to.elevation() > h: return false
- return (h * dt / (e - h)) >= (d - dt)
- h -= e
- return ((h * d / dt) >= to.elevation() - e)
-
-func show_los(b) -> void:
- if b: enable_overlay((2 if blocked else 1), true)
- else:
- enable_overlay(1, false)
- enable_overlay(2, false)
-
-func show_move(b) -> void:
- enable_overlay(7, b)
-
-func show_short(b) -> void:
- enable_overlay(8, b)
-
-func show_influence(b) -> void:
- var s : Sprite = get_child(0)
- s.modulate = Color(f/10.0, 0, 0)
- enable_overlay(0, b)