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package ch.asynk.gdx.board.test;
import java.util.function.Supplier;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.utils.Disposable;
import ch.asynk.gdx.board.engine.ui.Button;
import ch.asynk.gdx.board.engine.ui.Alignment;
import ch.asynk.gdx.board.engine.ui.Root;
import ch.asynk.gdx.board.engine.Touchable;
public class GameHud implements Disposable, Touchable
{
private final Sprite corner;
private final Root root;
private final Button hello;
private final Button next;
private GameScreen.State state;
private final Supplier<GameScreen.State> nextState;
public GameHud(final Assets assets, GameScreen.State state, Supplier<GameScreen.State> nextState)
{
this.state = state;
this.nextState = nextState;
this.corner = new Sprite(assets.getTexture(assets.CORNER));
this.root = new Root(2);
this.root.setPadding(30);
this.hello = new Button(assets.getFont(assets.FONT_25), assets.getNinePatch(assets.PATCH, 23, 23, 23 ,23), 10, 15);
this.hello.write("Hello");
this.root.add(this.hello);
this.next = new Button(assets.getFont(assets.FONT_25), assets.getNinePatch(assets.PATCH, 23, 23, 23 ,23), 20, 0);
this.next.write("NEXT");
this.next.setPosition(50, 50);
this.next.setAlignment(Alignment.MIDDLE_CENTER);
this.next.setLabelAlignment(Alignment.MIDDLE_CENTER);
this.root.add(this.next);
}
@Override public void dispose()
{
corner.getTexture().dispose();
}
@Override public boolean touch(float x, float y)
{
if (root.touch(x, y)) {
GdxBoardTest.debug("GameHud", String.format("touchDown : %f %f", x, y));
if (root.touched() == this.next)
onNext();
return true;
}
return false;
}
public void resize(float width, float height)
{
this.root.resize(width, height);
}
public void onNext()
{
this.state = nextState.get();
switch (this.state) {
case UI:
updateNext(50, Alignment.MIDDLE_CENTER);
this.root.add(this.hello);
break;
case HEX_V:
updateNext(0, Alignment.BOTTOM_RIGHT);
this.root.remove(this.hello);
break;
case HEX_H:
break;
}
}
private void updateNext(int p, Alignment a)
{
this.next.setPosition(p, p);
this.next.setAlignment(a);
this.next.update();
}
public void draw(Batch batch)
{
switch (this.state) {
case UI:
drawButtons(batch);
drawCorners(batch);
break;
case HEX_V:
case HEX_H:
drawRoot(batch);
break;
}
}
private void drawRoot(Batch batch)
{
root.draw(batch);
}
private void drawCorners(Batch batch)
{
float right = root.getX() + root.getWidth() - corner.getWidth();
float top = root.getY() + root.getHeight() - corner.getHeight();
corner.setRotation(0);
corner.setPosition(root.getX(), top);
corner.draw(batch);
corner.setRotation(90);
corner.setPosition(root.getX(), root.getY());
corner.draw(batch);
corner.setRotation(180);
corner.setPosition(right, root.getY());
corner.draw(batch);
corner.setPosition(right, top);
corner.setRotation(270);
corner.draw(batch);
}
private void drawButtons(Batch batch)
{
hello.setAlignment(Alignment.TOP_LEFT);
hello.setLabelAlignment(Alignment.BOTTOM_RIGHT);
hello.update();
root.draw(batch);
drawHello(batch, Alignment.TOP_CENTER, Alignment.BOTTOM_CENTER);
drawHello(batch, Alignment.TOP_RIGHT, Alignment.BOTTOM_LEFT);
drawHello(batch, Alignment.MIDDLE_LEFT, Alignment.MIDDLE_RIGHT);
// drawHello(batch, Alignment.MIDDLE_CENTER, Alignment.MIDDLE_CENTER);
drawHello(batch, Alignment.MIDDLE_RIGHT, Alignment.MIDDLE_LEFT);
drawHello(batch, Alignment.BOTTOM_LEFT, Alignment.TOP_RIGHT);
drawHello(batch, Alignment.BOTTOM_CENTER, Alignment.TOP_CENTER);
drawHello(batch, Alignment.BOTTOM_RIGHT, Alignment.TOP_LEFT);
}
private void drawHello(Batch batch, Alignment alignment1, Alignment alignment2)
{
hello.setAlignment(alignment1);
hello.setLabelAlignment(alignment2);
hello.update();
hello.draw(batch);
}
public void drawDebug(ShapeRenderer debugShapes)
{
root.drawDebug(debugShapes);
}
}
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