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package ch.asynk.zproject;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.utils.Disposable;
import ch.asynk.zproject.engine.Touchable;
public class Board implements Disposable, Touchable
{
private final Texture map;
public Board(final Assets assets)
{
this.map = assets.getTexture(assets.MAP_00);
}
@Override public void dispose()
{
map.dispose();
}
@Override public boolean touch(float x, float y)
{
ZProject.debug("Board", String.format("touchDown : %f %f", x, y));
return true;
}
public int getWidth()
{
return map.getWidth();
}
public int getHeight()
{
return map.getHeight();
}
public void draw(Batch batch)
{
batch.draw(map, 0, 0);
}
}
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