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package ch.asynk.zproject;
import com.badlogic.gdx.assets.loaders.FileHandleResolver;
import com.badlogic.gdx.assets.loaders.resolvers.InternalFileHandleResolver;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator;
import com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGeneratorLoader;
import com.badlogic.gdx.graphics.g2d.freetype.FreetypeFontLoader;
import com.badlogic.gdx.graphics.g2d.freetype.FreetypeFontLoader.FreeTypeFontLoaderParameter;
public class Assets extends ch.asynk.zproject.engine.Assets
{
public static final String LOADING = "data/loading.atlas";
public static final String CORNER = "data/corner.png";
public static final String MAP_00 = "data/map_00.png";
public static final String CHESS = "data/chess.jpg";
public static final String FONT = "data/veteran-typewriter.ttf";
public static final String FONT_20 = "size20.ttf";
public static final String FONT_25 = "size25.ttf";
public static final String PATCH = "data/ui-patch.png";
private final FreeTypeFontLoaderParameter params20;
private final FreeTypeFontLoaderParameter params25;
public Assets()
{
super();
final FileHandleResolver resolver = new InternalFileHandleResolver();
setLoader(FreeTypeFontGenerator.class, new FreeTypeFontGeneratorLoader(resolver));
setLoader(BitmapFont.class, ".ttf", new FreetypeFontLoader(resolver));
params20 = new FreeTypeFontLoaderParameter();
params20.fontFileName = FONT;
params20.fontParameters.size = 20;
params25 = new FreeTypeFontLoaderParameter();
params25.fontFileName = FONT;
params25.fontParameters.size = 25;
}
@Override public void dispose()
{
ZProject.debug("diagnostics:\n" + getDiagnostics() );
clear();
super.dispose();
}
public void loadLoading()
{
load(LOADING, TextureAtlas.class);
}
public void unloadLoading()
{
unload(LOADING);
}
public void loadGame()
{
load(MAP_00, Texture.class);
load(CHESS, Texture.class);
load(CORNER, Texture.class);
load(PATCH, Texture.class);
load(FONT_20, BitmapFont.class, params20);
load(FONT_25, BitmapFont.class, params25);
}
public void unloadGame()
{
unload(MAP_00);
unload(CHESS);
unload(CORNER);
unload(PATCH);
unload(FONT_20);
unload(FONT_25);
}
}
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