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package ch.asynk.gdx.boardgame.ui;
public class Sizing
{
public static final int NONE = 0;
public static final int FILL_X = 0x1;
public static final int FILL_Y = 0x2;
public static final int FILL_BOTH = FILL_X | FILL_Y;
public static final int EXPAND_X = 0x4;
public static final int EXPAND_Y = 0x8;
public static final int EXPAND_BOTH = EXPAND_X | EXPAND_Y;
public static boolean contains(int v, int w)
{
return ((v & w) == w);
}
public static boolean fill(int v)
{
return contains(v, FILL_X) || contains(v, FILL_Y);
}
public static boolean expand(int v)
{
return contains(v, EXPAND_X) || contains(v, EXPAND_Y);
}
public static String print(int v)
{
String ret = "";
if (v == 0)
return "NONE";
if (fill(v)) {
ret += "FILL_";
if (contains(v, FILL_BOTH))
ret += "BOTH ";
else if (contains(v, FILL_X))
ret += "X ";
else
ret += "Y ";
}
if (expand(v)) {
ret += "EXPAND_";
if (contains(v, EXPAND_BOTH))
ret += "BOTH ";
else if (contains(v, EXPAND_X))
ret += "X ";
else
ret += "Y ";
}
return ret.substring(0, ret.length() - 1);
}
}
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