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package ch.asynk.gdx.boardgame.ui;
import com.badlogic.gdx.graphics.Camera;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.scenes.scene2d.utils.ScissorStack;
import ch.asynk.gdx.boardgame.utils.IterableArray;
public class Scissors
{
private static IterableArray<Rectangle> array = new IterableArray<Rectangle>(5);
private static Camera camera;
private static Batch batch;
public static void clear()
{
array.clear();
}
public static void invalidate()
{
for (int i = 0; i < array.size(); i++)
array.replace(null, i);
}
public static void register(Camera _camera, Batch _batch)
{
camera = _camera;
batch = _batch;
invalidate();
}
public static int compute(int idx, Rectangle area)
{
if (idx < 0) {
array.add(compute(area));
return array.size() - 1;
} else {
array.replace(compute(area), idx);
return idx;
}
}
public static Rectangle get(int idx, Rectangle area)
{
Rectangle r = array.get(idx);
if (r == null) {
array.replace(compute(area), idx);
r = array.get(idx);
}
return r;
}
public static Rectangle compute(Rectangle area)
{
Rectangle scissor = new Rectangle();
compute(area, scissor);
return scissor;
}
public static void compute(Rectangle area, Rectangle scissor)
{
ScissorStack.calculateScissors(camera, batch.getTransformMatrix(), area, scissor);
}
}
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