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package ch.asynk.gdx.boardgame.ui;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.math.Rectangle;
import ch.asynk.gdx.boardgame.utils.IterableSet;
public class Root extends Container
{
private Element touched;
private boolean resized;
public Root(int c)
{
this.alignment = Alignment.ABSOLUTE;
this.children = new IterableSet<Element>(c);
}
public void resize(Rectangle r)
{
resize(r.x, r.y, r.width, r.height);
}
public void resize(float width, float height)
{
resize(getX(), getY(), width, height);
}
public void resize(float x, float y, float width, float height)
{
setPosition(x, y, width, height);
resized = true;
}
@Override public void computeGeometry(Rectangle area, boolean resized)
{
rect.x = x;
rect.y = y;
innerRect.set(getInnerX(), getInnerY(), getInnerWidth(), getInnerHeight());
super.computeGeometry(innerRect, resized);
}
public Element touched()
{
return touched;
}
@Override public void draw(Batch batch)
{
if (dirty || damaged || resized) {
computeGeometry(null, resized);
resized = false;
}
super.draw(batch);
}
@Override public Element touch(float x, float y)
{
touched = super.touch(x, y);
return touched;
}
@Override public boolean drag(float x, float y, int dx, int dy)
{
if (touched != null && touched != this) {
if (touched.drag(x, y, dx, dy))
return true;
touched = null;
}
return false;
}
}
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