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package ch.asynk.gdx.boardgame.animations;
public abstract class TimedAnimation implements Animation
{
private float dp;
protected float percent;
protected float elapsed;
// begin() may be called after the first call to draw()
// only use it to capture variables when the animation starts
// not to setup the Animation, do that it the Animation initialisation
abstract protected void begin();
abstract protected void end();
abstract protected void update(float delta);
public void setDuration(float duration)
{
dp = 1f / duration;
}
public void reset()
{
percent = 0f;
elapsed = 0f;
}
@Override public boolean completed()
{
return (percent >= 1f);
}
@Override public boolean animate(float delta)
{
if (elapsed == 0f) {
begin();
}
elapsed += delta;
percent = (dp * elapsed);
if (percent >= 1f) {
// percent = 1f;
// update(delta);
end();
return true;
} else {
update(delta);
return false;
}
}
}
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