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package ch.asynk.gdx.boardgame;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import ch.asynk.gdx.boardgame.Overlays;
public class Tile implements Drawable
{
public static TextureAtlas defaultOverlay = null;
public float x;
public float y;
private Overlays overlays;
public Tile(float x, float y)
{
this.x = x;
this.y = y;
if (defaultOverlay != null) {
this.overlays = new Overlays(defaultOverlay);
this.overlays.centerOn(x, y);
}
}
@Override public void draw(Batch batch)
{
if (overlays != null) {
overlays.draw(batch);
}
}
public void enableOverlay(int i, boolean enable)
{
if (overlays != null) {
overlays.enable(i, enable);
}
}
@Override public String toString()
{
return String.format("[%4d, %4d]", (int)x, (int)y);
}
}
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