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package ch.asynk.gdx.boardgame;
public interface Positionable
{
public float getX();
public float getY();
public float getWidth();
public float getHeight();
public void translate(float dx, float dy);
public void setPosition(float x, float y);
default public void centerOn(float cx, float cy)
{
setPosition((cx - (getWidth() / 2f)), (cy - (getHeight() / 2f)));
}
}
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