blob: 5bc46c302f1db6e484a94b509d87fb7924e94230 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
|
package ch.asynk.gdx.boardgame;
import java.util.Iterator;
import com.badlogic.gdx.math.Vector3;
import com.badlogic.gdx.utils.Pool;
import com.badlogic.gdx.utils.Disposable;
import ch.asynk.gdx.boardgame.pieces.Piece;
import ch.asynk.gdx.boardgame.utils.IterableArray;
public class Path extends IterableArray<Tile> implements Disposable, Pool.Poolable
{
public static int defaultCapacity = 8;
private static final Pool<Path> pathPool = new Pool<Path>()
{
@Override protected Path newObject()
{
return new Path();
}
};
public static Path obtain()
{
return pathPool.obtain();
}
private Orientation finalOrientation;
private Path()
{
super(defaultCapacity);
}
public void setFinalOrientation(Orientation orientation)
{
this.finalOrientation = orientation;
}
@Override public void reset()
{
clear();
this.finalOrientation = null;
}
@Override public void dispose()
{
clear();
pathPool.free(this);
}
@Override public String toString()
{
String s = String.format(" o:%s\n", finalOrientation);
for (Tile t : this)
s += String.format(" %s\n", t.toString());
return s;
}
public boolean nextVector(Piece piece, Vector3 v)
{
if (hasNext()) {
Tile cur = current();
if (piece.isOn(cur)) {
// rotation ...
next();
Orientation o = (hasNext() ? Orientation.fromTiles(cur, current()) : finalOrientation);
// if already facing, transform into a move
if (piece.isFacing(o)) {
cur = current();
if (cur == null) {
return true;
}
}
piece.getPosOn(cur, o, v);
} else {
// regular move, no rotation
piece.getPosOn(cur, Orientation.fromR(v.z), v);
}
return false;
}
return true;
}
}
|