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package ch.asynk.gdx.boardgame;
import com.badlogic.gdx.math.Vector3;
import com.badlogic.gdx.utils.Pool;
import com.badlogic.gdx.utils.Disposable;
import com.badlogic.gdx.utils.StringBuilder;
import ch.asynk.gdx.boardgame.utils.IterableArray;
public class Path extends IterableArray<Tile> implements Disposable, Pool.Poolable
{
public static int defaultCapacity = 8;
private static final Pool<Path> pathPool = new Pool<Path>()
{
@Override protected Path newObject()
{
return new Path();
}
};
public static Path obtain()
{
return pathPool.obtain();
}
private Orientation finalOrientation;
private Tile from;
private Tile to;
private Path()
{
super(defaultCapacity);
}
public void setFinalOrientation(Orientation orientation)
{
this.finalOrientation = orientation;
}
@Override public void reset()
{
clear();
this.from = null;
this.to = null;
this.finalOrientation = null;
}
@Override public void dispose()
{
clear();
pathPool.free(this);
}
@Override public String toString()
{
StringBuilder s = new StringBuilder(" o:").append(finalOrientation).append("\n");
for (Tile t : this)
s.append(" ").append(t).append("\n");
return s.toString();
}
public Tile from()
{
return from;
}
public Tile to()
{
return to;
}
public void show(int i, int j)
{
Tile prev = null;
for (int n = 0; n < size(); n++) {
final Tile tile = get(n);
if (prev != null) {
final Orientation o = Orientation.fromTiles(prev, tile);
prev.enableOverlay(i, o);
tile.enableOverlay(j, o.opposite());
}
prev = tile;
}
}
public boolean nextPosition(Piece piece, Vector3 v)
{
if (hasNext()) {
to = current();
if (piece.isOn(to)) {
// rotation ...
from = to;
next();
Orientation o = (hasNext() ? Orientation.fromTiles(from, current()) : finalOrientation);
// if already facing, transform into a straight move
if (piece.isFacing(o)) {
to = current();
if (to == null) {
return true;
}
}
piece.getPosOn(to, o, v);
} else {
// rotation finished, regular move
piece.getPosOn(to, Orientation.fromR(v.z), v);
}
return false;
}
to = null;
return true;
}
}
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