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package ch.asynk.gdx.boardgame;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.utils.Array;
import ch.asynk.gdx.boardgame.Drawable;
import ch.asynk.gdx.boardgame.Positionable;
import ch.asynk.gdx.boardgame.Rotable;
import ch.asynk.gdx.boardgame.Scalable;
public class Overlays implements Drawable, Positionable, Rotable, Scalable
{
private boolean isEnabled;
private boolean enabled[];
private Array<Sprite> sprites;
public Overlays(TextureAtlas atlas)
{
this.sprites = atlas.createSprites();
this.enabled = new boolean[sprites.size];
this.isEnabled = false;
}
public void disableAll()
{
for (int i = 0; i < sprites.size; i++)
enabled[i] = false;
isEnabled = false;
}
public void enable(int i, boolean enable)
{
enabled[i] = enable;
for (int j = 0; j < sprites.size; j++) {
if (enabled[j]) {
isEnabled = true;
return;
}
}
isEnabled = false;
}
public boolean isEnabled(int i)
{
return enabled[i];
}
public boolean isEnabled()
{
return isEnabled;
}
@Override public float getX() { return sprites.get(0).getX(); }
@Override public float getY() { return sprites.get(0).getY(); }
@Override public float getWidth() { return sprites.get(0).getWidth(); }
@Override public float getHeight() { return sprites.get(0).getHeight(); }
@Override public void translate(float dx, float dy)
{
for (Sprite sprite : sprites) {
sprite.translate(dx, dy);
}
}
@Override public void centerOn(float cx, float cy)
{
for (Sprite sprite : sprites) {
sprite.setPosition(
(cx - (sprite.getWidth() / 2f)),
(cy - (sprite.getHeight() / 2f)));
}
}
@Override public void setPosition(float x, float y)
{
for (Sprite sprite : sprites) {
sprite.setPosition(x, y);
}
}
@Override public float getRotation()
{
return sprites.get(0).getRotation();
}
@Override public void setRotation(float rotation)
{
for (Sprite sprite : sprites) {
sprite.setRotation(rotation);
}
}
@Override public float getScale()
{
return sprites.get(0).getScaleX();
}
@Override public void setScale(float scale)
{
for (Sprite sprite : sprites) {
sprite.setScale(scale);
}
}
@Override public void setAlpha(float alpha)
{
for (Sprite sprite : sprites) {
sprite.setAlpha(alpha);
}
}
@Override public void draw(Batch batch)
{
if (!isEnabled) return;
for (int i = 0, n = sprites.size; i < n; i++) {
if (enabled[i]) {
sprites.get(i).draw(batch);
}
}
}
}
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