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package ch.asynk.gdx.boardgame;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
public interface Drawable
{
public float getX();
public float getY();
public float getWidth();
public float getHeight();
public float getInnerX();
public float getInnerY();
public float getInnerWidth();
public float getInnerHeight();
public void draw(Batch batch);
default public void drawDebug(ShapeRenderer debugShapes) { }
public void setPosition(float x, float y, float w, float h);
}
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