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package ch.asynk.gdx.boardgame;

import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;

public interface Drawable
{
    public void draw(Batch batch);
    default public void setAlpha(float alpha) { }
    default public void drawDebug(ShapeRenderer debugShapes) { }
}