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package ch.asynk.gdx.boardgame;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
public interface Drawable
{
public void draw(Batch batch);
default public void setAlpha(float alpha) { }
default public void drawDebug(ShapeRenderer debugShapes) { }
}
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