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package ch.asynk.gdx.boardgame;
import com.badlogic.gdx.audio.Sound;
import com.badlogic.gdx.assets.AssetManager;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.NinePatch;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
public class Assets extends AssetManager
{
public Texture getTexture(String assetName)
{
return get(assetName, Texture.class);
}
public TextureRegion getTextureRegion(String assetName)
{
return new TextureRegion(get(assetName, Texture.class));
}
public NinePatch getNinePatch(String assetName, int left, int right, int top, int bottom)
{
return new NinePatch(get(assetName, Texture.class), left, right, top, bottom);
}
public TextureAtlas getAtlas(String assetName)
{
return get(assetName, TextureAtlas.class);
}
public BitmapFont getFont(String assetName)
{
return get(assetName, BitmapFont.class);
}
public Sound getSound(String assetName)
{
return get(assetName, Sound.class);
}
}
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