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gdx-boardgame
master
a framework to build libgdx based boardgames
Jérémy Zurcher
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2020-05-25
BoardScreen : show adjacent on reset, do not crash
Jérémy Zurcher
1
-1
/
+4
2020-05-19
UIScreen : improve container tests
Jérémy Zurcher
1
-12
/
+17
2020-05-18
ui : support Container.Pack.BEGIN/END
Jérémy Zurcher
1
-7
/
+23
2020-05-18
ui : showcase container
Jérémy Zurcher
1
-18
/
+66
2020-05-17
UI : computeGeometry is called from Root before drawing if dirty or resized
Jérémy Zurcher
1
-10
/
+11
2020-05-15
UI : computeDimensons()+computePosition() -> computeGeometry(rect)
Jérémy Zurcher
1
-11
/
+9
2020-05-14
UI : introduce abstract Element.drawReal(batch)
Jérémy Zurcher
1
-5
/
+3
2020-05-14
UI : tainted -> dirty + audit clean up all
Jérémy Zurcher
1
-1
/
+2
2020-01-23
assets : add dot.png for adjacents test
Jérémy Zurcher
1
-2
/
+2
2020-01-23
TileStorage -> tilestorages/TileStorage
Jérémy Zurcher
1
-1
/
+1
2020-01-23
BoardScreen : implement adjacents test
Jérémy Zurcher
1
-0
/
+50
2020-01-23
Board : extends TileKeyGenerator
Jérémy Zurcher
1
-1
/
+1
2020-01-23
Piece : add angleCorrection, fix boards angles
Jérémy Zurcher
2
-0
/
+2
2020-01-21
Board : add size() and getIdx(int, int)
Jérémy Zurcher
1
-1
/
+1
2020-01-21
AnimationsScreen : show Path
Jérémy Zurcher
1
-1
/
+6
2020-01-21
Board : add boolean isOnBoard(int, int)
Jérémy Zurcher
2
-12
/
+14
2019-12-27
ui : Assembly is dead, Element swallows touch() that now returns Element
Jérémy Zurcher
3
-7
/
+7
2019-12-26
ui : add Sizing, final computeGeometry() calls computeDimensions() and ↵
Jérémy Zurcher
1
-9
/
+14
computePosition()
2019-12-18
UiScreen : add Scrollable test
Jérémy Zurcher
1
-16
/
+18
2019-12-18
UiScreen : set ui.Scissors ready
Jérémy Zurcher
2
-0
/
+4
2019-12-18
UiScreen : implement onDragged(...)
Jérémy Zurcher
2
-4
/
+9
2019-12-18
ui.List : follow taint() computeGeometry() logic
Jérémy Zurcher
1
-0
/
+1
2019-12-18
test : add ui.List test
Jérémy Zurcher
2
-16
/
+113
2019-12-17
MenuScreen : use getInnerTop() and getInnerRight()
Jérémy Zurcher
1
-2
/
+2
2019-12-17
test : set animate(), draw() and drawDebug() on each Screen
Jérémy Zurcher
5
-27
/
+53
2019-12-17
UiScreen : implement drawDebug enabled with AbstractScreen.DEBUG
Jérémy Zurcher
2
-0
/
+23
2019-12-17
test : fix OrthographicCamera usage and Root resizing
Jérémy Zurcher
4
-27
/
+7
2019-12-17
test : rewrite UiScreen, do not reuse one Button
Jérémy Zurcher
1
-30
/
+55
2019-12-03
Board : implements distance for Hex and Square boards
Jérémy Zurcher
1
-0
/
+8
2019-01-15
AnimationsScreen : test burst fire animation
Jérémy Zurcher
1
-23
/
+33
2019-01-15
Assets : update, add engineer with png and ogg, ttf
Jérémy Zurcher
1
-2
/
+14
2018-12-07
AnimationScreen : test looping sound in MoveAnimation
Jérémy Zurcher
2
-1
/
+4
2018-11-24
Dice : add roll sound
Jérémy Zurcher
3
-18
/
+25
2018-11-23
add Dice : demo predictible dice roll
Jérémy Zurcher
3
-1
/
+98
2018-11-23
FramedSprite : add x,y,a .. vars
Jérémy Zurcher
1
-4
/
+4
2018-11-22
AnimationScreen : test sounds in ShellFireAnimation
Jérémy Zurcher
2
-2
/
+13
2018-11-20
AnimationsScreen : demo ShellFireAnimation configurations
Jérémy Zurcher
1
-3
/
+6
2018-11-20
AnimationsScreen : demo ShellFireAnimation
Jérémy Zurcher
1
-0
/
+14
2018-11-20
Assets : add shell_fire.png and explosions.png
Jérémy Zurcher
1
-0
/
+6
2018-11-18
AnimationsScreen : use AnimationBatch and FadeAnimation
Jérémy Zurcher
1
-5
/
+31
2018-11-15
Animation : add public default void draw(Batch) { }
Jérémy Zurcher
1
-2
/
+3
animations draw there internal textures, apply modifications on pieces, but do not draw them themselves.
2018-10-18
AnimationScreen : use Tile Overlay on MoveAnimation
Jérémy Zurcher
1
-2
/
+15
2018-10-18
add assets/hex-overlays
Jérémy Zurcher
1
-0
/
+3
2018-10-18
kill pieces subdirectory for now
Jérémy Zurcher
2
-2
/
+2
2018-10-18
AnimationsScre : use MoveAnimation.onTileChange(…) callback
Jérémy Zurcher
1
-1
/
+1
2018-10-17
AnimationScreen : test MoveAnimation
Jérémy Zurcher
1
-0
/
+34
2018-10-16
AnimationsScreen : follow the white rabbit
Jérémy Zurcher
1
-3
/
+3
2018-10-14
animations : clean up
Jérémy Zurcher
1
-1
/
+1
TimedAnimation does not implement Pool.Poolable, BounceAnimation and DelayAnnimation do. remove all drawDebug stuff
2018-10-13
AnimationsScreen : get rid of state, use AnimationSequence
Jérémy Zurcher
1
-32
/
+16
2018-10-11
BounceAnimation : support optional rotation movement
Jérémy Zurcher
1
-1
/
+1
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