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authorJérémy Zurcher <jeremy@asynk.ch>2019-12-17 15:16:57 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2019-12-17 15:16:57 +0100
commit142475696bc89c62e3457c9fef6bf37e4f0e3699 (patch)
tree009c7623dd78a90c50529143f40531380ef76e8f /test/src
parentdac53cc930b2d3b97262ae451598d1929fc99c13 (diff)
downloadgdx-boardgame-142475696bc89c62e3457c9fef6bf37e4f0e3699.zip
gdx-boardgame-142475696bc89c62e3457c9fef6bf37e4f0e3699.tar.gz
UiScreen : implement drawDebug enabled with AbstractScreen.DEBUG
Diffstat (limited to 'test/src')
-rw-r--r--test/src/ch/asynk/gdx/boardgame/test/AbstractScreen.java17
-rw-r--r--test/src/ch/asynk/gdx/boardgame/test/UiScreen.java6
2 files changed, 23 insertions, 0 deletions
diff --git a/test/src/ch/asynk/gdx/boardgame/test/AbstractScreen.java b/test/src/ch/asynk/gdx/boardgame/test/AbstractScreen.java
index fdceda6..d65c853 100644
--- a/test/src/ch/asynk/gdx/boardgame/test/AbstractScreen.java
+++ b/test/src/ch/asynk/gdx/boardgame/test/AbstractScreen.java
@@ -4,6 +4,7 @@ import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
+import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.graphics.Camera;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.glutils.HdpiUtils;
@@ -19,6 +20,8 @@ import ch.asynk.gdx.boardgame.ui.Root;
public abstract class AbstractScreen implements Screen
{
+ private static final boolean DEBUG = false;
+
private static final float INPUT_DELAY = 0.1f; // filter out touches after gesture
private static final float ZOOM_SCROLL_FACTOR = .1f;
private static final float ZOOM_GESTURE_FACTOR = .01f;
@@ -27,6 +30,8 @@ public abstract class AbstractScreen implements Screen
protected final Vector3 boardTouch = new Vector3();
protected final Vector3 hudTouch = new Vector3();
+ private ShapeRenderer debugShapes = null;
+
protected final String dom;
protected final GdxBoardTest app;
protected final SpriteBatch batch;
@@ -50,9 +55,12 @@ public abstract class AbstractScreen implements Screen
this.inputDelay = 0f;
this.paused = false;
+ if (DEBUG) this.debugShapes = new ShapeRenderer();
+
HdpiUtils.glViewport(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
}
+ protected void drawDebug(ShapeRenderer shapeRenderer) { }
protected abstract void draw(SpriteBatch batch);
@Override public void render(float delta)
{
@@ -66,6 +74,15 @@ public abstract class AbstractScreen implements Screen
batch.begin();
draw(batch);
batch.end();
+
+ if (DEBUG) {
+ Gdx.gl.glEnable(GL20.GL_BLEND);
+ debugShapes.setAutoShapeType(true);
+ debugShapes.setProjectionMatrix(camera.combined);
+ debugShapes.begin();
+ drawDebug(debugShapes);
+ debugShapes.end();
+ }
}
@Override public void resize(int width, int height)
diff --git a/test/src/ch/asynk/gdx/boardgame/test/UiScreen.java b/test/src/ch/asynk/gdx/boardgame/test/UiScreen.java
index f94e4f7..8793510 100644
--- a/test/src/ch/asynk/gdx/boardgame/test/UiScreen.java
+++ b/test/src/ch/asynk/gdx/boardgame/test/UiScreen.java
@@ -3,6 +3,7 @@ package ch.asynk.gdx.boardgame.test;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.NinePatch;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
+import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.graphics.OrthographicCamera;
import ch.asynk.gdx.boardgame.ui.Alignment;
@@ -99,6 +100,11 @@ public class UiScreen extends AbstractScreen
root.draw(batch);
}
+ @Override protected void drawDebug(ShapeRenderer shapeRenderer)
+ {
+ root.drawDebug(shapeRenderer);
+ }
+
private void setButtons(boolean add)
{
if (add) {