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2020-07-03fix testsJérémy Zurcher1-1/+3
2020-07-03add quick and dirty testsJérémy Zurcher2-4/+90
2020-06-30HexScreen : show shortestPathJérémy Zurcher1-19/+26
2020-06-18HexScreen : show LOS contact pointJérémy Zurcher2-18/+29
2020-06-09HexScreen : test roadMarchJérémy Zurcher1-3/+14
2020-06-09Piece : add atLeastOneTileMove()Jérémy Zurcher1-1/+2
2020-06-09HexScreen : code reorder, set move overlay OrientationJérémy Zurcher1-6/+6
2020-06-09HexScreen : get rid of useless casts from Tile to HexJérémy Zurcher1-45/+39
2020-06-08HexScreen : cleanup tiles managementJérémy Zurcher1-17/+12
2020-06-08HexScreen : implement roadsJérémy Zurcher1-100/+179
2020-06-08HexScreen : showcase possible movesJérémy Zurcher1-6/+40
2020-06-04HexScreen : drop units where mouse pointer isJérémy Zurcher1-14/+18
2020-06-04Scrollable : fix tyJérémy Zurcher1-1/+1
2020-06-04UIScreen : fix touchJérémy Zurcher1-1/+1
2020-06-03Tile : add distances to blockLos(…)Jérémy Zurcher1-4/+22
2020-06-02HexScreen : support H mapJérémy Zurcher1-19/+58
2020-06-02Board,TileStorage : use Tile.OffMapJérémy Zurcher2-11/+14
2020-06-02remove very unimportant debug msgJérémy Zurcher1-1/+0
2020-06-01add HexScreen : to test lineOfSightJérémy Zurcher4-1/+380
2020-06-01Tile : float x,y->cx,cy, add int x,yJérémy Zurcher2-22/+18
2020-06-01BoardScreen : improve adjacents managementJérémy Zurcher1-6/+3
2020-06-01Board : add getTile(…), TileProvider goes into BoardFactoryJérémy Zurcher2-8/+7
2020-05-31BoardScreen : clean up touch managementJérémy Zurcher1-24/+31
2020-05-31BoardScreen : support drag&dropJérémy Zurcher1-10/+48
2020-05-31AbstractScreen : support touchUp(…)Jérémy Zurcher5-12/+26
2020-05-31Camera : fix translateJérémy Zurcher1-2/+2
2020-05-29remove useless importJérémy Zurcher2-2/+0
2020-05-25BoardScreen : show adjacent on reset, do not crashJérémy Zurcher1-1/+4
2020-05-19UIScreen : improve container testsJérémy Zurcher1-12/+17
2020-05-18ui : support Container.Pack.BEGIN/ENDJérémy Zurcher1-7/+23
2020-05-18ui : showcase containerJérémy Zurcher1-18/+66
2020-05-17UI : computeGeometry is called from Root before drawing if dirty or resizedJérémy Zurcher1-10/+11
2020-05-15UI : computeDimensons()+computePosition() -> computeGeometry(rect)Jérémy Zurcher1-11/+9
2020-05-14 UI : introduce abstract Element.drawReal(batch)Jérémy Zurcher1-5/+3
2020-05-14UI : tainted -> dirty + audit clean up allJérémy Zurcher1-1/+2
2020-01-23assets : add dot.png for adjacents testJérémy Zurcher1-2/+2
2020-01-23TileStorage -> tilestorages/TileStorageJérémy Zurcher1-1/+1
2020-01-23BoardScreen : implement adjacents testJérémy Zurcher1-0/+50
2020-01-23Board : extends TileKeyGeneratorJérémy Zurcher1-1/+1
2020-01-23Piece : add angleCorrection, fix boards anglesJérémy Zurcher2-0/+2
2020-01-21Board : add size() and getIdx(int, int)Jérémy Zurcher1-1/+1
2020-01-21AnimationsScreen : show PathJérémy Zurcher1-1/+6
2020-01-21Board : add boolean isOnBoard(int, int)Jérémy Zurcher2-12/+14
2019-12-27ui : Assembly is dead, Element swallows touch() that now returns ElementJérémy Zurcher3-7/+7
2019-12-26ui : add Sizing, final computeGeometry() calls computeDimensions() and comput...Jérémy Zurcher1-9/+14
2019-12-18UiScreen : add Scrollable testJérémy Zurcher1-16/+18
2019-12-18UiScreen : set ui.Scissors readyJérémy Zurcher2-0/+4
2019-12-18UiScreen : implement onDragged(...)Jérémy Zurcher2-4/+9
2019-12-18ui.List : follow taint() computeGeometry() logicJérémy Zurcher1-0/+1
2019-12-18test : add ui.List testJérémy Zurcher2-16/+113