Age | Commit message (Expand) | Author | Files | Lines |
2020-01-23 | TileStorage -> tilestorages/TileStorage | Jérémy Zurcher | 1 | -1/+1 |
2020-01-23 | BoardScreen : implement adjacents test | Jérémy Zurcher | 1 | -0/+50 |
2020-01-23 | Board : extends TileKeyGenerator | Jérémy Zurcher | 1 | -1/+1 |
2020-01-23 | Piece : add angleCorrection, fix boards angles | Jérémy Zurcher | 2 | -0/+2 |
2020-01-21 | Board : add size() and getIdx(int, int) | Jérémy Zurcher | 1 | -1/+1 |
2020-01-21 | AnimationsScreen : show Path | Jérémy Zurcher | 1 | -1/+6 |
2020-01-21 | Board : add boolean isOnBoard(int, int) | Jérémy Zurcher | 2 | -12/+14 |
2019-12-27 | ui : Assembly is dead, Element swallows touch() that now returns Element | Jérémy Zurcher | 3 | -7/+7 |
2019-12-26 | ui : add Sizing, final computeGeometry() calls computeDimensions() and comput... | Jérémy Zurcher | 1 | -9/+14 |
2019-12-18 | UiScreen : add Scrollable test | Jérémy Zurcher | 1 | -16/+18 |
2019-12-18 | UiScreen : set ui.Scissors ready | Jérémy Zurcher | 2 | -0/+4 |
2019-12-18 | UiScreen : implement onDragged(...) | Jérémy Zurcher | 2 | -4/+9 |
2019-12-18 | ui.List : follow taint() computeGeometry() logic | Jérémy Zurcher | 1 | -0/+1 |
2019-12-18 | test : add ui.List test | Jérémy Zurcher | 2 | -16/+113 |
2019-12-17 | MenuScreen : use getInnerTop() and getInnerRight() | Jérémy Zurcher | 1 | -2/+2 |
2019-12-17 | test : set animate(), draw() and drawDebug() on each Screen | Jérémy Zurcher | 5 | -27/+53 |
2019-12-17 | UiScreen : implement drawDebug enabled with AbstractScreen.DEBUG | Jérémy Zurcher | 2 | -0/+23 |
2019-12-17 | test : fix OrthographicCamera usage and Root resizing | Jérémy Zurcher | 4 | -27/+7 |
2019-12-17 | test : rewrite UiScreen, do not reuse one Button | Jérémy Zurcher | 1 | -30/+55 |
2019-12-03 | Board : implements distance for Hex and Square boards | Jérémy Zurcher | 1 | -0/+8 |
2019-01-15 | AnimationsScreen : test burst fire animation | Jérémy Zurcher | 1 | -23/+33 |
2019-01-15 | Assets : update, add engineer with png and ogg, ttf | Jérémy Zurcher | 1 | -2/+14 |
2018-12-07 | AnimationScreen : test looping sound in MoveAnimation | Jérémy Zurcher | 2 | -1/+4 |
2018-11-24 | Dice : add roll sound | Jérémy Zurcher | 3 | -18/+25 |
2018-11-23 | add Dice : demo predictible dice roll | Jérémy Zurcher | 3 | -1/+98 |
2018-11-23 | FramedSprite : add x,y,a .. vars | Jérémy Zurcher | 1 | -4/+4 |
2018-11-22 | AnimationScreen : test sounds in ShellFireAnimation | Jérémy Zurcher | 2 | -2/+13 |
2018-11-20 | AnimationsScreen : demo ShellFireAnimation configurations | Jérémy Zurcher | 1 | -3/+6 |
2018-11-20 | AnimationsScreen : demo ShellFireAnimation | Jérémy Zurcher | 1 | -0/+14 |
2018-11-20 | Assets : add shell_fire.png and explosions.png | Jérémy Zurcher | 1 | -0/+6 |
2018-11-18 | AnimationsScreen : use AnimationBatch and FadeAnimation | Jérémy Zurcher | 1 | -5/+31 |
2018-11-15 | Animation : add public default void draw(Batch) { } | Jérémy Zurcher | 1 | -2/+3 |
2018-10-18 | AnimationScreen : use Tile Overlay on MoveAnimation | Jérémy Zurcher | 1 | -2/+15 |
2018-10-18 | add assets/hex-overlays | Jérémy Zurcher | 1 | -0/+3 |
2018-10-18 | kill pieces subdirectory for now | Jérémy Zurcher | 2 | -2/+2 |
2018-10-18 | AnimationsScre : use MoveAnimation.onTileChange(…) callback | Jérémy Zurcher | 1 | -1/+1 |
2018-10-17 | AnimationScreen : test MoveAnimation | Jérémy Zurcher | 1 | -0/+34 |
2018-10-16 | AnimationsScreen : follow the white rabbit | Jérémy Zurcher | 1 | -3/+3 |
2018-10-14 | animations : clean up | Jérémy Zurcher | 1 | -1/+1 |
2018-10-13 | AnimationsScreen : get rid of state, use AnimationSequence | Jérémy Zurcher | 1 | -32/+16 |
2018-10-11 | BounceAnimation : support optional rotation movement | Jérémy Zurcher | 1 | -1/+1 |
2018-10-10 | BoardScreen,AnimationScreen : use Orientation | Jérémy Zurcher | 2 | -3/+11 |
2018-10-09 | use pieces/Piece | Jérémy Zurcher | 2 | -15/+3 |
2018-10-09 | assets : switch from sherman.png to panzer.png | Jérémy Zurcher | 5 | -21/+21 |
2018-10-08 | AnimationsScreen : demo BounceAnimation | Jérémy Zurcher | 2 | -32/+30 |
2018-10-08 | AbstractScreen : the screen set the glViewport at construction | Jérémy Zurcher | 1 | -0/+3 |
2018-10-08 | Revert "BoardScreen : be sure to reset glViewport when exiting" | Jérémy Zurcher | 1 | -1/+0 |
2018-10-08 | ch.asynk.gdx.boardgame.board -> ch.asynk.gdx.boardgame.boards | Jérémy Zurcher | 2 | -4/+4 |
2018-10-04 | BoardScreen : remove useless DEBUG constant | Jérémy Zurcher | 1 | -3/+0 |
2018-10-04 | add and plug AnimationsScreen | Jérémy Zurcher | 3 | -2/+130 |