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2018-10-18kill pieces subdirectory for nowJérémy Zurcher2-2/+2
2018-10-18AnimationsScre : use MoveAnimation.onTileChange(…) callbackJérémy Zurcher1-1/+1
2018-10-17AnimationScreen : test MoveAnimationJérémy Zurcher1-0/+34
2018-10-16AnimationsScreen : follow the white rabbitJérémy Zurcher1-3/+3
2018-10-14animations : clean upJérémy Zurcher1-1/+1
TimedAnimation does not implement Pool.Poolable, BounceAnimation and DelayAnnimation do. remove all drawDebug stuff
2018-10-13AnimationsScreen : get rid of state, use AnimationSequenceJérémy Zurcher1-32/+16
2018-10-11BounceAnimation : support optional rotation movementJérémy Zurcher1-1/+1
2018-10-10BoardScreen,AnimationScreen : use OrientationJérémy Zurcher2-3/+11
2018-10-09use pieces/PieceJérémy Zurcher2-15/+3
2018-10-09assets : switch from sherman.png to panzer.pngJérémy Zurcher5-21/+21
2018-10-08AnimationsScreen : demo BounceAnimationJérémy Zurcher2-32/+30
2018-10-08AbstractScreen : the screen set the glViewport at constructionJérémy Zurcher1-0/+3
2018-10-08Revert "BoardScreen : be sure to reset glViewport when exiting"Jérémy Zurcher1-1/+0
that is ... correct, but better if the new Screen does it's job This reverts commit d292f18161846fc14342063586c361f4953428ad.
2018-10-08ch.asynk.gdx.boardgame.board -> ch.asynk.gdx.boardgame.boardsJérémy Zurcher2-4/+4
2018-10-04BoardScreen : remove useless DEBUG constantJérémy Zurcher1-3/+0
2018-10-04add and plug AnimationsScreenJérémy Zurcher3-2/+130
2018-10-04AbstractScreen : get rid of feed()Jérémy Zurcher4-22/+11
2018-10-04AbstractScreen : resize(int,int) -> resize(int,int,float)Jérémy Zurcher3-5/+16
2018-10-03tabletop -> boardgameJérémy Zurcher8-0/+960