index
:
gdx-boardgame
master
a framework to build libgdx based boardgames
Jérémy Zurcher
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
test
/
src
/
ch
/
asynk
/
gdx
/
boardgame
Age
Commit message (
Collapse
)
Author
Files
Lines
2018-10-13
AnimationsScreen : get rid of state, use AnimationSequence
Jérémy Zurcher
1
-32
/
+16
2018-10-11
BounceAnimation : support optional rotation movement
Jérémy Zurcher
1
-1
/
+1
2018-10-10
BoardScreen,AnimationScreen : use Orientation
Jérémy Zurcher
2
-3
/
+11
2018-10-09
use pieces/Piece
Jérémy Zurcher
2
-15
/
+3
2018-10-09
assets : switch from sherman.png to panzer.png
Jérémy Zurcher
5
-21
/
+21
2018-10-08
AnimationsScreen : demo BounceAnimation
Jérémy Zurcher
2
-32
/
+30
2018-10-08
AbstractScreen : the screen set the glViewport at construction
Jérémy Zurcher
1
-0
/
+3
2018-10-08
Revert "BoardScreen : be sure to reset glViewport when exiting"
Jérémy Zurcher
1
-1
/
+0
that is ... correct, but better if the new Screen does it's job This reverts commit d292f18161846fc14342063586c361f4953428ad.
2018-10-08
ch.asynk.gdx.boardgame.board -> ch.asynk.gdx.boardgame.boards
Jérémy Zurcher
2
-4
/
+4
2018-10-04
BoardScreen : remove useless DEBUG constant
Jérémy Zurcher
1
-3
/
+0
2018-10-04
add and plug AnimationsScreen
Jérémy Zurcher
3
-2
/
+130
2018-10-04
AbstractScreen : get rid of feed()
Jérémy Zurcher
4
-22
/
+11
2018-10-04
AbstractScreen : resize(int,int) -> resize(int,int,float)
Jérémy Zurcher
3
-5
/
+16
2018-10-03
tabletop -> boardgame
Jérémy Zurcher
8
-0
/
+960
[prev]