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gdx-boardgame
master
a framework to build libgdx based boardgames
Jérémy Zurcher
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2020-07-03
HexBoard : code refactoring
Jérémy Zurcher
1
-97
/
+86
2020-07-02
HexBoard : orientation -> boolean vertical
Jérémy Zurcher
1
-15
/
+14
2020-06-30
Board : implement shortestPath() for HexBoards
Jérémy Zurcher
4
-0
/
+97
2020-06-30
Tile : add float f public member
Jérémy Zurcher
1
-0
/
+1
2020-06-30
HexBoard : possibleMoves, do not blindly follow roads
Jérémy Zurcher
1
-2
/
+2
2020-06-18
HexBoard : lineOfSight(…) compute contact point
Jérémy Zurcher
4
-10
/
+131
2020-06-18
HexBoard : merge verticalLineOfSight(…) into diagonalLineOfSight(…)
Jérémy Zurcher
1
-58
/
+17
2020-06-18
HexBoard : fix slope definition
Jérémy Zurcher
1
-4
/
+5
2020-06-09
HexBoard : possibleMoves() supports roadMarch
Jérémy Zurcher
1
-4
/
+11
2020-06-09
Tile : add roadMarch && hasRoad(Orientation orientation)
Jérémy Zurcher
1
-0
/
+6
2020-06-09
Piece : add roadMarchBonus(), reorder code
Jérémy Zurcher
1
-16
/
+21
2020-06-09
Piece : add atLeastOneTileMove()
Jérémy Zurcher
2
-1
/
+6
2020-06-08
Tile : add disableOverlays()
Jérémy Zurcher
1
-0
/
+5
2020-06-08
implement HexBoard::possibleMoves(…)
Jérémy Zurcher
6
-0
/
+95
2020-06-04
Board : add lineOfSight(Tile, Tile, Collection<Tile>)
Jérémy Zurcher
1
-0
/
+5
2020-06-04
HexBoard : LOS, must set from to not blocked
Jérémy Zurcher
1
-0
/
+3
2020-06-04
HexBoard : block LOS if left&right of hex sides blocked
Jérémy Zurcher
1
-8
/
+12
2020-06-04
Scrollable : fix ty
Jérémy Zurcher
1
-5
/
+4
2020-06-03
Tile : add distances to blockLos(…)
Jérémy Zurcher
2
-12
/
+15
2020-06-03
Board : add distance(…) default to Geometry.EUCLIDEAN
Jérémy Zurcher
1
-0
/
+5
2020-06-02
HexBoard : remove empty line
Jérémy Zurcher
1
-1
/
+0
2020-06-02
HexBoard : add comments to lineOfSight
Jérémy Zurcher
1
-14
/
+23
2020-06-02
Board,TileStorage : use Tile.OffMap
Jérémy Zurcher
4
-17
/
+18
2020-06-02
Tile : add isOnMap() and Tile.OffMap
Jérémy Zurcher
1
-0
/
+14
2020-06-01
Board : implement lineOfSight for VERTICAL HexBoard
Jérémy Zurcher
5
-0
/
+197
2020-06-01
Tile : float x,y->cx,cy, add int x,y
Jérémy Zurcher
3
-9
/
+13
2020-06-01
Board : add getTile(…), TileProvider goes into BoardFactory
Jérémy Zurcher
5
-30
/
+55
2020-05-31
Merge pull request #15 from SimonIT/get-direction
Jérémy Zurcher
1
-0
/
+5
Getter for direction
2020-05-31
TriangleBoard : clean up
Jérémy Zurcher
1
-5
/
+4
2020-05-31
TriangleBoard : fix horizontal negative index
Jérémy Zurcher
1
-11
/
+9
2020-05-31
Camera : fix translate
Jérémy Zurcher
1
-1
/
+1
2020-05-31
Board/Piece : add dropInPlace(…), dropOnBoard(…)
Jérémy Zurcher
2
-0
/
+16
2020-05-31
Positionable : add getCX() and getCY()
Jérémy Zurcher
1
-0
/
+2
2020-05-31
Camera : add unprojectTranslation()
Jérémy Zurcher
1
-0
/
+6
2020-05-21
Getter for direction
SimonIT
1
-0
/
+5
2020-05-19
ui/Container : check children visibility
Jérémy Zurcher
1
-2
/
+6
2020-05-18
ui : support Container.Pack.BEGIN/END
Jérémy Zurcher
1
-7
/
+16
2020-05-18
UI/Container : knows basic layering
Jérémy Zurcher
3
-3
/
+83
2020-05-17
ui : fix Sizing
Jérémy Zurcher
2
-35
/
+41
2020-05-17
UI : add damaged flag, a child is dirt
Jérémy Zurcher
3
-4
/
+22
2020-05-17
List : add setSpacing()
Jérémy Zurcher
1
-0
/
+6
2020-05-17
UI/Scrollable : use innerRect instead of clip
Jérémy Zurcher
1
-14
/
+12
2020-05-17
UI : computeGeometry is called from Root before drawing if dirty or resized
Jérémy Zurcher
8
-77
/
+71
2020-05-15
UI : computeDimensons()+computePosition() -> computeGeometry(rect)
Jérémy Zurcher
9
-67
/
+85
2020-05-14
UI : introduce abstract Element.drawReal(batch)
Jérémy Zurcher
9
-34
/
+26
2020-05-14
UI : tainted -> dirty + audit clean up all
Jérémy Zurcher
10
-20
/
+57
2020-05-13
UI : taint() does mark up, to mark down use Container.taintChildren()
Jérémy Zurcher
3
-12
/
+4
2020-05-13
ui/List : is always sized according to it's content
Jérémy Zurcher
1
-11
/
+3
2020-05-13
ui/Button : is always sized according to it's Label
Jérémy Zurcher
1
-12
/
+5
2020-05-13
ui/Label : is always sized acording to it's text
Jérémy Zurcher
1
-10
/
+3
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