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gdx-boardgame
master
a framework to build libgdx based boardgames
Jérémy Zurcher
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2020-05-17
UI/Scrollable : use innerRect instead of clip
Jérémy Zurcher
1
-14
/
+12
2020-05-17
UI : computeGeometry is called from Root before drawing if dirty or resized
Jérémy Zurcher
8
-77
/
+71
2020-05-15
UI : computeDimensons()+computePosition() -> computeGeometry(rect)
Jérémy Zurcher
9
-67
/
+85
2020-05-14
UI : introduce abstract Element.drawReal(batch)
Jérémy Zurcher
9
-34
/
+26
2020-05-14
UI : tainted -> dirty + audit clean up all
Jérémy Zurcher
10
-20
/
+57
2020-05-13
UI : taint() does mark up, to mark down use Container.taintChildren()
Jérémy Zurcher
3
-12
/
+4
2020-05-13
ui/List : is always sized according to it's content
Jérémy Zurcher
1
-11
/
+3
2020-05-13
ui/Button : is always sized according to it's Label
Jérémy Zurcher
1
-12
/
+5
2020-05-13
ui/Label : is always sized acording to it's text
Jérémy Zurcher
1
-10
/
+3
2020-05-13
add ui/Container
Jérémy Zurcher
3
-55
/
+77
2020-01-27
Piece : private head -> protected sprite
Jérémy Zurcher
1
-14
/
+14
2020-01-25
Piece : add setHead(Texture)
Jérémy Zurcher
1
-0
/
+5
2020-01-24
Piece : is not a Sprite, use composition
Jérémy Zurcher
2
-14
/
+36
2020-01-23
TileStorage -> tilestorages/TileStorage
Jérémy Zurcher
7
-10
/
+8
2020-01-23
Board : add adjacents API, implement it for HEX and Square boards
Jérémy Zurcher
4
-2
/
+57
2020-01-23
Board : reoder prototypes
Jérémy Zurcher
1
-2
/
+3
2020-01-23
Board : extends TileKeyGenerator
Jérémy Zurcher
4
-7
/
+8
2020-01-23
add TileStorage, ArrayTileStorage, HashTileStorage
Jérémy Zurcher
3
-0
/
+104
2020-01-23
Tile : add boolean overlaysEnabled(), void setOverlay(TextureAtlas)
Jérémy Zurcher
1
-4
/
+17
2020-01-23
Piece : add angleCorrection, fix boards angles
Jérémy Zurcher
4
-5
/
+17
2020-01-22
set units up, and reorder angles
Jérémy Zurcher
4
-14
/
+21
2020-01-22
Orientation : fix fromR(float)
Jérémy Zurcher
1
-8
/
+8
2020-01-21
Board : add size() and getIdx(int, int)
Jérémy Zurcher
4
-0
/
+50
2020-01-21
Path : add final variable qualifier
Jérémy Zurcher
1
-1
/
+1
2020-01-21
Path : add show(int, int)
Jérémy Zurcher
1
-0
/
+14
2020-01-21
Tile : add enableOverlay(int, Orientation)
Jérémy Zurcher
1
-0
/
+8
2020-01-21
Overlays : add setRotation(int, float)
Jérémy Zurcher
1
-0
/
+5
2020-01-21
Orientation : add Orientation opposite()
Jérémy Zurcher
1
-0
/
+6
2020-01-21
Board : add boolean isOnBoard(int, int)
Jérémy Zurcher
5
-11
/
+54
2019-12-28
ui : draw() code cleanup
Jérémy Zurcher
2
-1
/
+1
2019-12-28
ui : code reordering, Elemnt is abstract again
Jérémy Zurcher
2
-56
/
+65
2019-12-27
ui.List : selected use computePosition() instead of touch()
Jérémy Zurcher
1
-4
/
+14
2019-12-27
Merge pull request #14 from SimonIT/fix-fiillHeight-calculation
Jérémy Zurcher
1
-1
/
+1
Width was set in height calculation
2019-12-27
ui : Assembly is dead, Element swallows touch() that now returns Element
Jérémy Zurcher
7
-68
/
+65
2019-12-27
ui : one more step closer to Assembly's sudden death
Jérémy Zurcher
2
-5
/
+5
2019-12-27
ui : Element swallows draw() drawDebu() out of dying Assembly
Jérémy Zurcher
2
-12
/
+11
2019-12-27
ui : Element swallows chidren out of Assembly's mouth
Jérémy Zurcher
2
-15
/
+21
2019-12-26
width was set in height calculation
SimonIT
1
-1
/
+1
2019-12-26
ui : add Sizing, final computeGeometry() calls computeDimensions() and ↵
Jérémy Zurcher
7
-38
/
+147
computePosition()
2019-12-18
Scrollable : fix child touch()
Jérémy Zurcher
1
-1
/
+4
2019-12-18
UI : add Scrollable
Jérémy Zurcher
1
-0
/
+100
2019-12-18
UI : add drag(...) to Touchable, Element and Assembly
Jérémy Zurcher
3
-1
/
+20
2019-12-18
UI : add Scissors
Jérémy Zurcher
1
-0
/
+67
2019-12-18
Collection : add replace(E, int)
Jérémy Zurcher
2
-0
/
+11
2019-12-18
ui.Label : code factorisation
Jérémy Zurcher
1
-9
/
+8
2019-12-18
update glyph layout with new font, forgot at #11
SimonIT
1
-0
/
+1
2019-12-18
Merge pull request #11 from SimonIT/change-label-fonts
Jérémy Zurcher
1
-0
/
+6
Possibility to change the font of a label
2019-12-18
taint on changing the font
SimonIT
1
-0
/
+1
2019-12-18
ui.List : follow taint() computeGeometry() logic
Jérémy Zurcher
1
-0
/
+7
2019-12-18
UI : add List
Jérémy Zurcher
1
-0
/
+82
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