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gdx-boardgame
master
a framework to build libgdx based boardgames
Jérémy Zurcher
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2020-06-01
Board : implement lineOfSight for VERTICAL HexBoard
Jérémy Zurcher
5
-0
/
+197
2020-06-01
Tile : float x,y->cx,cy, add int x,y
Jérémy Zurcher
3
-9
/
+13
2020-06-01
Board : add getTile(…), TileProvider goes into BoardFactory
Jérémy Zurcher
5
-30
/
+55
2020-05-31
Merge pull request #15 from SimonIT/get-direction
Jérémy Zurcher
1
-0
/
+5
Getter for direction
2020-05-31
TriangleBoard : clean up
Jérémy Zurcher
1
-5
/
+4
2020-05-31
TriangleBoard : fix horizontal negative index
Jérémy Zurcher
1
-11
/
+9
2020-05-31
Camera : fix translate
Jérémy Zurcher
1
-1
/
+1
2020-05-31
Board/Piece : add dropInPlace(…), dropOnBoard(…)
Jérémy Zurcher
2
-0
/
+16
2020-05-31
Positionable : add getCX() and getCY()
Jérémy Zurcher
1
-0
/
+2
2020-05-31
Camera : add unprojectTranslation()
Jérémy Zurcher
1
-0
/
+6
2020-05-21
Getter for direction
SimonIT
1
-0
/
+5
2020-05-19
ui/Container : check children visibility
Jérémy Zurcher
1
-2
/
+6
2020-05-18
ui : support Container.Pack.BEGIN/END
Jérémy Zurcher
1
-7
/
+16
2020-05-18
UI/Container : knows basic layering
Jérémy Zurcher
3
-3
/
+83
2020-05-17
ui : fix Sizing
Jérémy Zurcher
2
-35
/
+41
2020-05-17
UI : add damaged flag, a child is dirt
Jérémy Zurcher
3
-4
/
+22
2020-05-17
List : add setSpacing()
Jérémy Zurcher
1
-0
/
+6
2020-05-17
UI/Scrollable : use innerRect instead of clip
Jérémy Zurcher
1
-14
/
+12
2020-05-17
UI : computeGeometry is called from Root before drawing if dirty or resized
Jérémy Zurcher
8
-77
/
+71
2020-05-15
UI : computeDimensons()+computePosition() -> computeGeometry(rect)
Jérémy Zurcher
9
-67
/
+85
2020-05-14
UI : introduce abstract Element.drawReal(batch)
Jérémy Zurcher
9
-34
/
+26
2020-05-14
UI : tainted -> dirty + audit clean up all
Jérémy Zurcher
10
-20
/
+57
2020-05-13
UI : taint() does mark up, to mark down use Container.taintChildren()
Jérémy Zurcher
3
-12
/
+4
2020-05-13
ui/List : is always sized according to it's content
Jérémy Zurcher
1
-11
/
+3
2020-05-13
ui/Button : is always sized according to it's Label
Jérémy Zurcher
1
-12
/
+5
2020-05-13
ui/Label : is always sized acording to it's text
Jérémy Zurcher
1
-10
/
+3
2020-05-13
add ui/Container
Jérémy Zurcher
3
-55
/
+77
2020-01-27
Piece : private head -> protected sprite
Jérémy Zurcher
1
-14
/
+14
2020-01-25
Piece : add setHead(Texture)
Jérémy Zurcher
1
-0
/
+5
2020-01-24
Piece : is not a Sprite, use composition
Jérémy Zurcher
2
-14
/
+36
2020-01-23
TileStorage -> tilestorages/TileStorage
Jérémy Zurcher
7
-10
/
+8
2020-01-23
Board : add adjacents API, implement it for HEX and Square boards
Jérémy Zurcher
4
-2
/
+57
2020-01-23
Board : reoder prototypes
Jérémy Zurcher
1
-2
/
+3
2020-01-23
Board : extends TileKeyGenerator
Jérémy Zurcher
4
-7
/
+8
2020-01-23
add TileStorage, ArrayTileStorage, HashTileStorage
Jérémy Zurcher
3
-0
/
+104
2020-01-23
Tile : add boolean overlaysEnabled(), void setOverlay(TextureAtlas)
Jérémy Zurcher
1
-4
/
+17
2020-01-23
Piece : add angleCorrection, fix boards angles
Jérémy Zurcher
4
-5
/
+17
2020-01-22
set units up, and reorder angles
Jérémy Zurcher
4
-14
/
+21
2020-01-22
Orientation : fix fromR(float)
Jérémy Zurcher
1
-8
/
+8
2020-01-21
Board : add size() and getIdx(int, int)
Jérémy Zurcher
4
-0
/
+50
2020-01-21
Path : add final variable qualifier
Jérémy Zurcher
1
-1
/
+1
2020-01-21
Path : add show(int, int)
Jérémy Zurcher
1
-0
/
+14
2020-01-21
Tile : add enableOverlay(int, Orientation)
Jérémy Zurcher
1
-0
/
+8
2020-01-21
Overlays : add setRotation(int, float)
Jérémy Zurcher
1
-0
/
+5
2020-01-21
Orientation : add Orientation opposite()
Jérémy Zurcher
1
-0
/
+6
2020-01-21
Board : add boolean isOnBoard(int, int)
Jérémy Zurcher
5
-11
/
+54
2019-12-28
ui : draw() code cleanup
Jérémy Zurcher
2
-1
/
+1
2019-12-28
ui : code reordering, Elemnt is abstract again
Jérémy Zurcher
2
-56
/
+65
2019-12-27
ui.List : selected use computePosition() instead of touch()
Jérémy Zurcher
1
-4
/
+14
2019-12-27
Merge pull request #14 from SimonIT/fix-fiillHeight-calculation
Jérémy Zurcher
1
-1
/
+1
Width was set in height calculation
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