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gdx-boardgame
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a framework to build libgdx based boardgames
Jérémy Zurcher
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2018-09-13
Board : don't need cols and rows
Jérémy Zurcher
2
-11
/
+7
2018-09-13
Game : add a State, drive board and hud with it
Jérémy Zurcher
3
-27
/
+122
2018-09-13
Camera : add setDimension(float, float)
Jérémy Zurcher
1
-0
/
+8
2018-09-13
clean up import statements
Jérémy Zurcher
3
-8
/
+0
2018-09-13
move some of Assets into engine/Assets
Jérémy Zurcher
2
-25
/
+33
2018-09-13
remove screens dir
Jérémy Zurcher
3
-5
/
+2
2018-09-13
screens/GameCamera.java -> engine/Camera.java
Jérémy Zurcher
2
-5
/
+6
2018-09-13
add Board, BoardFactory and HexBoard
Jérémy Zurcher
3
-0
/
+195
2018-09-12
GameHud : additional Rectangle is useless
Jérémy Zurcher
1
-14
/
+8
2018-09-12
GameHud : change element layout
Jérémy Zurcher
1
-9
/
+11
2018-09-12
GameBoard : support rotation
Jérémy Zurcher
1
-3
/
+34
2018-09-11
Hud -> GameHud, Board -> GameBoard
Jérémy Zurcher
3
-12
/
+12
2018-09-11
Assembly : track touched Element
Jérémy Zurcher
1
-1
/
+10
2018-07-06
Plugin a little demo with touch detiction
Jérémy Zurcher
3
-35
/
+116
2018-07-06
add engine/ui
Jérémy Zurcher
9
-0
/
+523
2018-07-06
add engine/util : Collection interface and implementations
Jérémy Zurcher
5
-0
/
+232
2018-07-06
GameScreen : do not pass a Rectangle on draw, use resize if needed
Jérémy Zurcher
3
-5
/
+12
2018-07-06
Assets : support NinePatch
Jérémy Zurcher
1
-0
/
+9
2018-07-02
GameScreen : input triggers Screen.zoom instead of Camera.zoom
Jérémy Zurcher
2
-6
/
+11
2018-06-28
LoadingScreen : clean up, count blinks after isLoaded
Jérémy Zurcher
1
-21
/
+18
2018-06-28
Hud and Board use Batch interface instead of SpriteBatch
Jérémy Zurcher
2
-4
/
+4
2018-06-28
Assets supports TrueType fonts
Jérémy Zurcher
2
-1
/
+49
2018-06-28
implement LoadingScreen
Jérémy Zurcher
3
-4
/
+194
2018-06-28
implement Assets
Jérémy Zurcher
5
-6
/
+55
2018-06-28
implement GameScreen and GameCamera
Jérémy Zurcher
5
-29
/
+515
2018-06-26
bare bone libgdx project
Jérémy Zurcher
1
-0
/
+33
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