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2019-12-18UI : add ScrollableJérémy Zurcher1-0/+100
2019-12-18UI : add drag(...) to Touchable, Element and AssemblyJérémy Zurcher3-1/+20
2019-12-18UI : add ScissorsJérémy Zurcher1-0/+67
2019-12-18Collection : add replace(E, int)Jérémy Zurcher2-0/+11
2019-12-18ui.Label : code factorisationJérémy Zurcher1-9/+8
2019-12-18update glyph layout with new font, forgot at #11SimonIT1-0/+1
2019-12-18Merge pull request #11 from SimonIT/change-label-fontsJérémy Zurcher1-0/+6
2019-12-18taint on changing the fontSimonIT1-0/+1
2019-12-18ui.List : follow taint() computeGeometry() logicJérémy Zurcher1-0/+7
2019-12-18UI : add ListJérémy Zurcher1-0/+82
2019-12-18UI : add Bg (TextureRegion)Jérémy Zurcher1-0/+22
2019-12-18possibility to change the font of a labelSimonIT1-0/+5
2019-12-17Paddable : add getInnerTop() and getInnerRight()Jérémy Zurcher2-9/+13
2019-12-17core:Assets : add getTextureRegion()Jérémy Zurcher1-0/+6
2019-12-17Element : add toString()Jérémy Zurcher1-0/+22
2019-12-17Menu : fix top position after bf94e07Jérémy Zurcher1-1/+1
2019-12-17Merge pull request #10 from SimonIT/fix-computeGeometryJérémy Zurcher1-1/+1
2019-12-17core : implement drawDebug(ShapeRenderer)Jérémy Zurcher8-0/+88
2019-12-17fix computeGeometry used getInnerX instead of getInnerY for relative ySimonIT1-1/+1
2019-12-17UI : add drawDebug(…) to Menu, normalize var namesJérémy Zurcher4-7/+17
2019-12-17Assembly : taint() -> taintChildren()Jérémy Zurcher2-6/+6
2019-12-17Menu : use relative positioning instead of absoluteJérémy Zurcher1-14/+12
2019-12-17Label : add String getText()Jérémy Zurcher1-0/+5
2019-12-17Assembly : taint must taint itself and the childrenJérémy Zurcher1-0/+1
2019-12-17Button : change attribute access from private to protectedJérémy Zurcher1-2/+2
2019-12-17ui.Element : add optional Alignment parameter to setParent(…)Jérémy Zurcher2-2/+7
2019-12-16ui.Element : taintParent goes publicJérémy Zurcher1-2/+7
2019-12-16Merge pull request #6 from SimonIT/public-computeGeometryJérémy Zurcher2-2/+2
2019-12-16ui.Element : add taintParent boolean to propagate taint state up the UI treeJérémy Zurcher4-11/+14
2019-12-16fix Iterator generic in CollectionSimonIT2-3/+2
2019-12-16make computeGeometry publicSimonIT2-2/+2
2019-12-14protected Assembly children, building on travisSimonIT2-2/+2
2019-12-03Merge pull request #3 from SimonIT/gwt-compatibilityJérémy Zurcher1-4/+2
2019-12-03Board : implements distance for Hex and Square boardsJérémy Zurcher4-0/+74
2019-12-02Piece : syntaxJérémy Zurcher1-2/+2
2019-12-02Hashtable is not available on gwt, replace with object mapSimonIT1-4/+2
2019-11-30remove string format, it's not available on gwtSimonIT4-6/+7
2019-01-15ShellFireAnimation -> ShotAnimation and FireAnimationJérémy Zurcher4-267/+382
2019-01-15FramedSprite : fix shared TextureRegion between instancesJérémy Zurcher1-2/+3
2018-12-07ShellFireAnimation : Shoot -> FireJérémy Zurcher2-9/+9
2018-12-07MoveAnimation : add Sound supportJérémy Zurcher1-5/+19
2018-12-07MoveAnimation : fix notify, it is set by setNextMove()Jérémy Zurcher1-1/+0
2018-11-23FramedSprite : add static trim and offsetJérémy Zurcher1-0/+19
2018-11-23FramedSprite : implement PositionableJérémy Zurcher1-1/+32
2018-11-23Positionable : give default centerOn() implementationJérémy Zurcher2-6/+5
2018-11-23FramedSprite : add x,y,a .. varsJérémy Zurcher2-60/+83
2018-11-22ShellFireAnimation : support fire and explosion soundsJérémy Zurcher1-4/+20
2018-11-22Assets : support SoundJérémy Zurcher1-0/+6
2018-11-20add ShellFireAnimationJérémy Zurcher1-0/+246
2018-11-20Piece : add getShootingPoint() and getImpactPoint()Jérémy Zurcher1-0/+21