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path: root/core/src/ch/asynk/gdx/boardgame
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2018-10-17add MoveAnimationJérémy Zurcher1-0/+111
2018-10-17add PathJérémy Zurcher1-0/+85
2018-10-17Piece : add methods needed for futur MoveAnimationJérémy Zurcher1-0/+29
2018-10-17Orientation : add fromTiles(Tile, Tile)Jérémy Zurcher1-0/+7
2018-10-17add Tile with minimum featuresJérémy Zurcher1-0/+18
2018-10-16animation : get() -> obtain() (avoid clash with Collection.get())Jérémy Zurcher3-3/+3
2018-10-16Collection : add current()Jérémy Zurcher2-0/+7
2018-10-14animations : clean upJérémy Zurcher4-27/+39
2018-10-14Orientation : normalize 0° is facing EastJérémy Zurcher4-33/+36
2018-10-13add DelayAnimationJérémy Zurcher1-0/+26
2018-10-13AnimationSequence : small improvementsJérémy Zurcher1-10/+12
2018-10-11BounceAnimation : support optional rotation movementJérémy Zurcher1-4/+26
2018-10-11TimedAnimation : optimizeJérémy Zurcher2-21/+19
2018-10-11Scalable : add float gitScale()Jérémy Zurcher3-0/+11
2018-10-11Rotable : add float getRotation()Jérémy Zurcher2-0/+6
2018-10-10add OrientationJérémy Zurcher6-5/+137
2018-10-09use pieces/PieceJérémy Zurcher1-9/+9
2018-10-09add pieces/Piece and OverlaysJérémy Zurcher2-0/+130
2018-10-09ui/Element : adapt to Positionable interfaceJérémy Zurcher1-2/+7
2018-10-09clean up basic interfacesJérémy Zurcher5-2/+12
2018-10-08add animationsJérémy Zurcher4-0/+215
2018-10-08Drawable,Paddable,Posisionable,Scalable : split interfacesJérémy Zurcher5-11/+31
2018-10-08ch.asynk.gdx.boardgame.util -> ch.asynk.gdx.boardgame.utilsJérémy Zurcher6-6/+6
2018-10-08ch.asynk.gdx.boardgame.board -> ch.asynk.gdx.boardgame.boardsJérémy Zurcher5-13/+5
2018-10-03tabletop -> boardgameJérémy Zurcher22-0/+1496