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path: root/core/src/ch/asynk/gdx/boardgame/ui
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2019-12-17fix computeGeometry used getInnerX instead of getInnerY for relative ySimonIT1-1/+1
2019-12-17UI : add drawDebug(…) to Menu, normalize var namesJérémy Zurcher4-7/+17
2019-12-17Assembly : taint() -> taintChildren()Jérémy Zurcher2-6/+6
2019-12-17Menu : use relative positioning instead of absoluteJérémy Zurcher1-14/+12
2019-12-17Label : add String getText()Jérémy Zurcher1-0/+5
2019-12-17Assembly : taint must taint itself and the childrenJérémy Zurcher1-0/+1
2019-12-17Button : change attribute access from private to protectedJérémy Zurcher1-2/+2
2019-12-17ui.Element : add optional Alignment parameter to setParent(…)Jérémy Zurcher2-2/+7
2019-12-16ui.Element : taintParent goes publicJérémy Zurcher1-2/+7
2019-12-16Merge pull request #6 from SimonIT/public-computeGeometryJérémy Zurcher2-2/+2
2019-12-16ui.Element : add taintParent boolean to propagate taint state up the UI treeJérémy Zurcher4-11/+14
2019-12-16make computeGeometry publicSimonIT2-2/+2
2019-12-14protected Assembly children, building on travisSimonIT2-2/+2
2018-10-09ui/Element : adapt to Positionable interfaceJérémy Zurcher1-2/+7
2018-10-08Drawable,Paddable,Posisionable,Scalable : split interfacesJérémy Zurcher1-2/+4
2018-10-08ch.asynk.gdx.boardgame.util -> ch.asynk.gdx.boardgame.utilsJérémy Zurcher1-1/+1
2018-10-03tabletop -> boardgameJérémy Zurcher8-0/+652