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path: root/core/src/ch/asynk/gdx/boardgame/ui
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2020-05-17UI : add damaged flag, a child is dirtJérémy Zurcher3-4/+22
2020-05-17List : add setSpacing()Jérémy Zurcher1-0/+6
2020-05-17UI/Scrollable : use innerRect instead of clipJérémy Zurcher1-14/+12
2020-05-17UI : computeGeometry is called from Root before drawing if dirty or resizedJérémy Zurcher8-77/+71
2020-05-15UI : computeDimensons()+computePosition() -> computeGeometry(rect)Jérémy Zurcher9-67/+85
2020-05-14 UI : introduce abstract Element.drawReal(batch)Jérémy Zurcher9-34/+26
2020-05-14UI : tainted -> dirty + audit clean up allJérémy Zurcher10-20/+57
2020-05-13UI : taint() does mark up, to mark down use Container.taintChildren()Jérémy Zurcher3-12/+4
2020-05-13ui/List : is always sized according to it's contentJérémy Zurcher1-11/+3
2020-05-13ui/Button : is always sized according to it's LabelJérémy Zurcher1-12/+5
2020-05-13ui/Label : is always sized acording to it's textJérémy Zurcher1-10/+3
2020-05-13add ui/ContainerJérémy Zurcher3-55/+77
2019-12-28ui : draw() code cleanupJérémy Zurcher2-1/+1
2019-12-28ui : code reordering, Elemnt is abstract againJérémy Zurcher2-56/+65
2019-12-27ui.List : selected use computePosition() instead of touch()Jérémy Zurcher1-4/+14
2019-12-27Merge pull request #14 from SimonIT/fix-fiillHeight-calculationJérémy Zurcher1-1/+1
2019-12-27ui : Assembly is dead, Element swallows touch() that now returns ElementJérémy Zurcher6-67/+62
2019-12-27ui : one more step closer to Assembly's sudden deathJérémy Zurcher2-5/+5
2019-12-27ui : Element swallows draw() drawDebu() out of dying AssemblyJérémy Zurcher2-12/+11
2019-12-27ui : Element swallows chidren out of Assembly's mouthJérémy Zurcher2-15/+21
2019-12-26width was set in height calculationSimonIT1-1/+1
2019-12-26ui : add Sizing, final computeGeometry() calls computeDimensions() and comput...Jérémy Zurcher7-38/+147
2019-12-18Scrollable : fix child touch()Jérémy Zurcher1-1/+4
2019-12-18UI : add ScrollableJérémy Zurcher1-0/+100
2019-12-18UI : add drag(...) to Touchable, Element and AssemblyJérémy Zurcher2-1/+19
2019-12-18UI : add ScissorsJérémy Zurcher1-0/+67
2019-12-18ui.Label : code factorisationJérémy Zurcher1-9/+8
2019-12-18update glyph layout with new font, forgot at #11SimonIT1-0/+1
2019-12-18Merge pull request #11 from SimonIT/change-label-fontsJérémy Zurcher1-0/+6
2019-12-18taint on changing the fontSimonIT1-0/+1
2019-12-18ui.List : follow taint() computeGeometry() logicJérémy Zurcher1-0/+7
2019-12-18UI : add ListJérémy Zurcher1-0/+82
2019-12-18UI : add Bg (TextureRegion)Jérémy Zurcher1-0/+22
2019-12-18possibility to change the font of a labelSimonIT1-0/+5
2019-12-17Paddable : add getInnerTop() and getInnerRight()Jérémy Zurcher1-9/+11
2019-12-17Element : add toString()Jérémy Zurcher1-0/+22
2019-12-17Menu : fix top position after bf94e07Jérémy Zurcher1-1/+1
2019-12-17fix computeGeometry used getInnerX instead of getInnerY for relative ySimonIT1-1/+1
2019-12-17UI : add drawDebug(…) to Menu, normalize var namesJérémy Zurcher4-7/+17
2019-12-17Assembly : taint() -> taintChildren()Jérémy Zurcher2-6/+6
2019-12-17Menu : use relative positioning instead of absoluteJérémy Zurcher1-14/+12
2019-12-17Label : add String getText()Jérémy Zurcher1-0/+5
2019-12-17Assembly : taint must taint itself and the childrenJérémy Zurcher1-0/+1
2019-12-17Button : change attribute access from private to protectedJérémy Zurcher1-2/+2
2019-12-17ui.Element : add optional Alignment parameter to setParent(…)Jérémy Zurcher2-2/+7
2019-12-16ui.Element : taintParent goes publicJérémy Zurcher1-2/+7
2019-12-16Merge pull request #6 from SimonIT/public-computeGeometryJérémy Zurcher2-2/+2
2019-12-16ui.Element : add taintParent boolean to propagate taint state up the UI treeJérémy Zurcher4-11/+14
2019-12-16make computeGeometry publicSimonIT2-2/+2
2019-12-14protected Assembly children, building on travisSimonIT2-2/+2