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gdx-boardgame
master
a framework to build libgdx based boardgames
Jérémy Zurcher
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root
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core
/
src
/
ch
/
asynk
/
gdx
/
boardgame
/
ui
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2019-12-18
ui.List : follow taint() computeGeometry() logic
Jérémy Zurcher
1
-0
/
+7
2019-12-18
UI : add List
Jérémy Zurcher
1
-0
/
+82
2019-12-18
UI : add Bg (TextureRegion)
Jérémy Zurcher
1
-0
/
+22
2019-12-17
Paddable : add getInnerTop() and getInnerRight()
Jérémy Zurcher
1
-9
/
+11
2019-12-17
Element : add toString()
Jérémy Zurcher
1
-0
/
+22
2019-12-17
Menu : fix top position after bf94e07
Jérémy Zurcher
1
-1
/
+1
2019-12-17
fix computeGeometry used getInnerX instead of getInnerY for relative y
SimonIT
1
-1
/
+1
2019-12-17
UI : add drawDebug(…) to Menu, normalize var names
Jérémy Zurcher
4
-7
/
+17
2019-12-17
Assembly : taint() -> taintChildren()
Jérémy Zurcher
2
-6
/
+6
2019-12-17
Menu : use relative positioning instead of absolute
Jérémy Zurcher
1
-14
/
+12
2019-12-17
Label : add String getText()
Jérémy Zurcher
1
-0
/
+5
2019-12-17
Assembly : taint must taint itself and the children
Jérémy Zurcher
1
-0
/
+1
2019-12-17
Button : change attribute access from private to protected
Jérémy Zurcher
1
-2
/
+2
2019-12-17
ui.Element : add optional Alignment parameter to setParent(…)
Jérémy Zurcher
2
-2
/
+7
2019-12-16
ui.Element : taintParent goes public
Jérémy Zurcher
1
-2
/
+7
2019-12-16
Merge pull request #6 from SimonIT/public-computeGeometry
Jérémy Zurcher
2
-2
/
+2
2019-12-16
ui.Element : add taintParent boolean to propagate taint state up the UI tree
Jérémy Zurcher
4
-11
/
+14
2019-12-16
make computeGeometry public
SimonIT
2
-2
/
+2
2019-12-14
protected Assembly children, building on travis
SimonIT
2
-2
/
+2
2018-10-09
ui/Element : adapt to Positionable interface
Jérémy Zurcher
1
-2
/
+7
2018-10-08
Drawable,Paddable,Posisionable,Scalable : split interfaces
Jérémy Zurcher
1
-2
/
+4
2018-10-08
ch.asynk.gdx.boardgame.util -> ch.asynk.gdx.boardgame.utils
Jérémy Zurcher
1
-1
/
+1
2018-10-03
tabletop -> boardgame
Jérémy Zurcher
8
-0
/
+652