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gdx-boardgame
master
a framework to build libgdx based boardgames
Jérémy Zurcher
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path:
root
/
core
/
src
/
ch
/
asynk
/
gdx
/
boardgame
/
ui
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Commit message (
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Author
Files
Lines
2020-06-04
Scrollable : fix ty
Jérémy Zurcher
1
-5
/
+4
2020-05-21
Getter for direction
SimonIT
1
-0
/
+5
2020-05-19
ui/Container : check children visibility
Jérémy Zurcher
1
-2
/
+6
2020-05-18
ui : support Container.Pack.BEGIN/END
Jérémy Zurcher
1
-7
/
+16
2020-05-18
UI/Container : knows basic layering
Jérémy Zurcher
3
-3
/
+83
2020-05-17
ui : fix Sizing
Jérémy Zurcher
2
-35
/
+41
2020-05-17
UI : add damaged flag, a child is dirt
Jérémy Zurcher
3
-4
/
+22
2020-05-17
List : add setSpacing()
Jérémy Zurcher
1
-0
/
+6
2020-05-17
UI/Scrollable : use innerRect instead of clip
Jérémy Zurcher
1
-14
/
+12
2020-05-17
UI : computeGeometry is called from Root before drawing if dirty or resized
Jérémy Zurcher
8
-77
/
+71
2020-05-15
UI : computeDimensons()+computePosition() -> computeGeometry(rect)
Jérémy Zurcher
9
-67
/
+85
2020-05-14
UI : introduce abstract Element.drawReal(batch)
Jérémy Zurcher
9
-34
/
+26
2020-05-14
UI : tainted -> dirty + audit clean up all
Jérémy Zurcher
10
-20
/
+57
2020-05-13
UI : taint() does mark up, to mark down use Container.taintChildren()
Jérémy Zurcher
3
-12
/
+4
2020-05-13
ui/List : is always sized according to it's content
Jérémy Zurcher
1
-11
/
+3
2020-05-13
ui/Button : is always sized according to it's Label
Jérémy Zurcher
1
-12
/
+5
2020-05-13
ui/Label : is always sized acording to it's text
Jérémy Zurcher
1
-10
/
+3
2020-05-13
add ui/Container
Jérémy Zurcher
3
-55
/
+77
2019-12-28
ui : draw() code cleanup
Jérémy Zurcher
2
-1
/
+1
2019-12-28
ui : code reordering, Elemnt is abstract again
Jérémy Zurcher
2
-56
/
+65
2019-12-27
ui.List : selected use computePosition() instead of touch()
Jérémy Zurcher
1
-4
/
+14
2019-12-27
Merge pull request #14 from SimonIT/fix-fiillHeight-calculation
Jérémy Zurcher
1
-1
/
+1
2019-12-27
ui : Assembly is dead, Element swallows touch() that now returns Element
Jérémy Zurcher
6
-67
/
+62
2019-12-27
ui : one more step closer to Assembly's sudden death
Jérémy Zurcher
2
-5
/
+5
2019-12-27
ui : Element swallows draw() drawDebu() out of dying Assembly
Jérémy Zurcher
2
-12
/
+11
2019-12-27
ui : Element swallows chidren out of Assembly's mouth
Jérémy Zurcher
2
-15
/
+21
2019-12-26
width was set in height calculation
SimonIT
1
-1
/
+1
2019-12-26
ui : add Sizing, final computeGeometry() calls computeDimensions() and comput...
Jérémy Zurcher
7
-38
/
+147
2019-12-18
Scrollable : fix child touch()
Jérémy Zurcher
1
-1
/
+4
2019-12-18
UI : add Scrollable
Jérémy Zurcher
1
-0
/
+100
2019-12-18
UI : add drag(...) to Touchable, Element and Assembly
Jérémy Zurcher
2
-1
/
+19
2019-12-18
UI : add Scissors
Jérémy Zurcher
1
-0
/
+67
2019-12-18
ui.Label : code factorisation
Jérémy Zurcher
1
-9
/
+8
2019-12-18
update glyph layout with new font, forgot at #11
SimonIT
1
-0
/
+1
2019-12-18
Merge pull request #11 from SimonIT/change-label-fonts
Jérémy Zurcher
1
-0
/
+6
2019-12-18
taint on changing the font
SimonIT
1
-0
/
+1
2019-12-18
ui.List : follow taint() computeGeometry() logic
Jérémy Zurcher
1
-0
/
+7
2019-12-18
UI : add List
Jérémy Zurcher
1
-0
/
+82
2019-12-18
UI : add Bg (TextureRegion)
Jérémy Zurcher
1
-0
/
+22
2019-12-18
possibility to change the font of a label
SimonIT
1
-0
/
+5
2019-12-17
Paddable : add getInnerTop() and getInnerRight()
Jérémy Zurcher
1
-9
/
+11
2019-12-17
Element : add toString()
Jérémy Zurcher
1
-0
/
+22
2019-12-17
Menu : fix top position after bf94e07
Jérémy Zurcher
1
-1
/
+1
2019-12-17
fix computeGeometry used getInnerX instead of getInnerY for relative y
SimonIT
1
-1
/
+1
2019-12-17
UI : add drawDebug(…) to Menu, normalize var names
Jérémy Zurcher
4
-7
/
+17
2019-12-17
Assembly : taint() -> taintChildren()
Jérémy Zurcher
2
-6
/
+6
2019-12-17
Menu : use relative positioning instead of absolute
Jérémy Zurcher
1
-14
/
+12
2019-12-17
Label : add String getText()
Jérémy Zurcher
1
-0
/
+5
2019-12-17
Assembly : taint must taint itself and the children
Jérémy Zurcher
1
-0
/
+1
2019-12-17
Button : change attribute access from private to protected
Jérémy Zurcher
1
-2
/
+2
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