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gdx-boardgame
master
a framework to build libgdx based boardgames
Jérémy Zurcher
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path:
root
/
core
/
src
/
ch
/
asynk
/
gdx
/
boardgame
/
ui
/
Menu.java
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2020-05-17
UI : computeGeometry is called from Root before drawing if dirty or resized
Jérémy Zurcher
1
-8
/
+6
2020-05-15
UI : computeDimensons()+computePosition() -> computeGeometry(rect)
Jérémy Zurcher
1
-9
/
+7
2020-05-14
UI : introduce abstract Element.drawReal(batch)
Jérémy Zurcher
1
-6
/
+4
2020-05-14
UI : tainted -> dirty + audit clean up all
Jérémy Zurcher
1
-3
/
+4
2019-12-27
ui : Assembly is dead, Element swallows touch() that now returns Element
Jérémy Zurcher
1
-9
/
+10
2019-12-26
ui : add Sizing, final computeGeometry() calls computeDimensions() and comput...
Jérémy Zurcher
1
-6
/
+8
2019-12-17
Menu : fix top position after bf94e07
Jérémy Zurcher
1
-1
/
+1
2019-12-17
UI : add drawDebug(…) to Menu, normalize var names
Jérémy Zurcher
1
-0
/
+10
2019-12-17
Menu : use relative positioning instead of absolute
Jérémy Zurcher
1
-14
/
+12
2019-12-16
ui.Element : add taintParent boolean to propagate taint state up the UI tree
Jérémy Zurcher
1
-5
/
+5
2018-10-03
tabletop -> boardgame
Jérémy Zurcher
1
-0
/
+126