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gdx-boardgame
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a framework to build libgdx based boardgames
Jérémy Zurcher
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path:
root
/
core
/
src
/
ch
/
asynk
/
gdx
/
boardgame
/
ui
/
Label.java
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2020-05-17
UI : computeGeometry is called from Root before drawing if dirty or resized
Jérémy Zurcher
1
-3
/
+1
2020-05-15
UI : computeDimensons()+computePosition() -> computeGeometry(rect)
Jérémy Zurcher
1
-1
/
+3
2020-05-14
UI : introduce abstract Element.drawReal(batch)
Jérémy Zurcher
1
-3
/
+1
2020-05-14
UI : tainted -> dirty + audit clean up all
Jérémy Zurcher
1
-1
/
+1
2020-05-13
ui/Label : is always sized acording to it's text
Jérémy Zurcher
1
-10
/
+3
2019-12-26
ui : add Sizing, final computeGeometry() calls computeDimensions() and comput...
Jérémy Zurcher
1
-9
/
+12
2019-12-18
ui.Label : code factorisation
Jérémy Zurcher
1
-9
/
+8
2019-12-18
update glyph layout with new font, forgot at #11
SimonIT
1
-0
/
+1
2019-12-18
taint on changing the font
SimonIT
1
-0
/
+1
2019-12-18
possibility to change the font of a label
SimonIT
1
-0
/
+5
2019-12-17
Label : add String getText()
Jérémy Zurcher
1
-0
/
+5
2019-12-16
Merge pull request #6 from SimonIT/public-computeGeometry
Jérémy Zurcher
1
-1
/
+1
2019-12-16
ui.Element : add taintParent boolean to propagate taint state up the UI tree
Jérémy Zurcher
1
-1
/
+1
2019-12-16
make computeGeometry public
SimonIT
1
-1
/
+1
2018-10-03
tabletop -> boardgame
Jérémy Zurcher
1
-0
/
+61