summaryrefslogtreecommitdiffstats
path: root/core/src/ch/asynk/gdx/boardgame/ui/Label.java
AgeCommit message (Expand)AuthorFilesLines
2020-05-17UI : computeGeometry is called from Root before drawing if dirty or resizedJérémy Zurcher1-3/+1
2020-05-15UI : computeDimensons()+computePosition() -> computeGeometry(rect)Jérémy Zurcher1-1/+3
2020-05-14 UI : introduce abstract Element.drawReal(batch)Jérémy Zurcher1-3/+1
2020-05-14UI : tainted -> dirty + audit clean up allJérémy Zurcher1-1/+1
2020-05-13ui/Label : is always sized acording to it's textJérémy Zurcher1-10/+3
2019-12-26ui : add Sizing, final computeGeometry() calls computeDimensions() and comput...Jérémy Zurcher1-9/+12
2019-12-18ui.Label : code factorisationJérémy Zurcher1-9/+8
2019-12-18update glyph layout with new font, forgot at #11SimonIT1-0/+1
2019-12-18taint on changing the fontSimonIT1-0/+1
2019-12-18possibility to change the font of a labelSimonIT1-0/+5
2019-12-17Label : add String getText()Jérémy Zurcher1-0/+5
2019-12-16Merge pull request #6 from SimonIT/public-computeGeometryJérémy Zurcher1-1/+1
2019-12-16ui.Element : add taintParent boolean to propagate taint state up the UI treeJérémy Zurcher1-1/+1
2019-12-16make computeGeometry publicSimonIT1-1/+1
2018-10-03tabletop -> boardgameJérémy Zurcher1-0/+61