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gdx-boardgame
master
a framework to build libgdx based boardgames
Jérémy Zurcher
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path:
root
/
core
/
src
/
ch
/
asynk
/
gdx
/
boardgame
/
boards
Age
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Author
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2020-05-31
TriangleBoard : clean up
Jérémy Zurcher
1
-5
/
+4
2020-05-31
TriangleBoard : fix horizontal negative index
Jérémy Zurcher
1
-11
/
+9
2020-05-31
Board/Piece : add dropInPlace(…), dropOnBoard(…)
Jérémy Zurcher
1
-0
/
+8
2020-01-23
TileStorage -> tilestorages/TileStorage
Jérémy Zurcher
4
-5
/
+5
2020-01-23
Board : add adjacents API, implement it for HEX and Square boards
Jérémy Zurcher
4
-2
/
+57
2020-01-23
Board : reoder prototypes
Jérémy Zurcher
1
-2
/
+3
2020-01-23
Board : extends TileKeyGenerator
Jérémy Zurcher
4
-7
/
+8
2020-01-23
Piece : add angleCorrection, fix boards angles
Jérémy Zurcher
3
-5
/
+5
2020-01-22
set units up, and reorder angles
Jérémy Zurcher
3
-5
/
+8
2020-01-21
Board : add size() and getIdx(int, int)
Jérémy Zurcher
4
-0
/
+50
2020-01-21
Board : add boolean isOnBoard(int, int)
Jérémy Zurcher
5
-11
/
+54
2019-12-03
Board : implements distance for Hex and Square boards
Jérémy Zurcher
4
-0
/
+74
2019-11-30
remove string format, it's not available on gwt
SimonIT
1
-1
/
+1
2018-10-14
Orientation : normalize 0° is facing East
Jérémy Zurcher
3
-5
/
+8
2018-10-10
add Orientation
Jérémy Zurcher
5
-5
/
+47
2018-10-08
ch.asynk.gdx.boardgame.board -> ch.asynk.gdx.boardgame.boards
Jérémy Zurcher
5
-0
/
+326