index
:
gdx-boardgame
master
a framework to build libgdx based boardgames
Jérémy Zurcher
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
core
/
src
/
ch
/
asynk
/
gdx
/
boardgame
/
boards
/
HexBoard.java
Age
Commit message (
Expand
)
Author
Files
Lines
2020-07-15
HexBoard : remove unused paramater
HEAD
master
Jérémy Zurcher
1
-4
/
+4
2020-07-14
hexBoard : normalise and optimize Orientation in lineOfSight
Jérémy Zurcher
1
-32
/
+20
2020-07-12
HexBoard : fix the mess I made
Jérémy Zurcher
1
-43
/
+43
2020-07-10
HexBoard : no float comparaison
Jérémy Zurcher
1
-1
/
+1
2020-07-10
HexBoard : slope -> m
Jérémy Zurcher
1
-9
/
+8
2020-07-08
HexBoard : fix diagonal los with out of board tiles
Jérémy Zurcher
1
-1
/
+4
2020-07-08
HexBoard : fix slope usage on horizontal condition
Jérémy Zurcher
1
-3
/
+4
2020-07-08
HexBoard : prevent div 0 that never happen
Jérémy Zurcher
1
-1
/
+1
2020-07-08
HexBoard : shorten contact point computation
Jérémy Zurcher
1
-15
/
+9
2020-07-08
HexBoard : tiny code clean up
Jérémy Zurcher
1
-2
/
+2
2020-07-08
HexBoard : fix lineOfSight()
Jérémy Zurcher
1
-12
/
+5
2020-07-07
HexBoard : simplify computeOrientation()
Jérémy Zurcher
1
-23
/
+9
2020-07-07
HexBoard : third Tile in diagonal move is always on the Board
Jérémy Zurcher
1
-14
/
+10
2020-07-07
HexBoard : offboard tiles are blocking
Jérémy Zurcher
1
-0
/
+6
2020-07-07
HexBoard : tiny fix
Jérémy Zurcher
1
-2
/
+1
2020-07-07
HexBoard : distance cleanup
Jérémy Zurcher
1
-10
/
+7
2020-07-03
isOnMap -> isOnBoard
Jérémy Zurcher
1
-13
/
+13
2020-07-03
HexBoard : dh + side / 2 = side
Jérémy Zurcher
1
-10
/
+10
2020-07-03
HexBoard : code refactoring
Jérémy Zurcher
1
-97
/
+86
2020-07-02
HexBoard : orientation -> boolean vertical
Jérémy Zurcher
1
-15
/
+14
2020-06-30
Board : implement shortestPath() for HexBoards
Jérémy Zurcher
1
-0
/
+81
2020-06-30
HexBoard : possibleMoves, do not blindly follow roads
Jérémy Zurcher
1
-2
/
+2
2020-06-18
HexBoard : lineOfSight(…) compute contact point
Jérémy Zurcher
1
-5
/
+126
2020-06-18
HexBoard : merge verticalLineOfSight(…) into diagonalLineOfSight(…)
Jérémy Zurcher
1
-58
/
+17
2020-06-18
HexBoard : fix slope definition
Jérémy Zurcher
1
-4
/
+5
2020-06-09
HexBoard : possibleMoves() supports roadMarch
Jérémy Zurcher
1
-4
/
+11
2020-06-09
Piece : add atLeastOneTileMove()
Jérémy Zurcher
1
-1
/
+1
2020-06-08
implement HexBoard::possibleMoves(…)
Jérémy Zurcher
1
-0
/
+61
2020-06-04
HexBoard : LOS, must set from to not blocked
Jérémy Zurcher
1
-0
/
+3
2020-06-04
HexBoard : block LOS if left&right of hex sides blocked
Jérémy Zurcher
1
-8
/
+12
2020-06-03
Tile : add distances to blockLos(…)
Jérémy Zurcher
1
-11
/
+14
2020-06-02
HexBoard : remove empty line
Jérémy Zurcher
1
-1
/
+0
2020-06-02
HexBoard : add comments to lineOfSight
Jérémy Zurcher
1
-14
/
+23
2020-06-02
Board,TileStorage : use Tile.OffMap
Jérémy Zurcher
1
-12
/
+11
2020-06-01
Board : implement lineOfSight for VERTICAL HexBoard
Jérémy Zurcher
1
-0
/
+173
2020-06-01
Board : add getTile(…), TileProvider goes into BoardFactory
Jérémy Zurcher
1
-8
/
+16
2020-01-23
TileStorage -> tilestorages/TileStorage
Jérémy Zurcher
1
-1
/
+1
2020-01-23
Board : add adjacents API, implement it for HEX and Square boards
Jérémy Zurcher
1
-0
/
+19
2020-01-23
Board : extends TileKeyGenerator
Jérémy Zurcher
1
-1
/
+1
2020-01-23
Piece : add angleCorrection, fix boards angles
Jérémy Zurcher
1
-2
/
+2
2020-01-22
set units up, and reorder angles
Jérémy Zurcher
1
-2
/
+3
2020-01-21
Board : add size() and getIdx(int, int)
Jérémy Zurcher
1
-0
/
+37
2020-01-21
Board : add boolean isOnBoard(int, int)
Jérémy Zurcher
1
-1
/
+17
2019-12-03
Board : implements distance for Hex and Square boards
Jérémy Zurcher
1
-0
/
+34
2018-10-14
Orientation : normalize 0° is facing East
Jérémy Zurcher
1
-2
/
+3
2018-10-10
add Orientation
Jérémy Zurcher
1
-0
/
+12
2018-10-08
ch.asynk.gdx.boardgame.board -> ch.asynk.gdx.boardgame.boards
Jérémy Zurcher
1
-0
/
+134