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gdx-boardgame
master
a framework to build libgdx based boardgames
Jérémy Zurcher
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path:
root
/
core
/
src
/
ch
/
asynk
/
gdx
/
boardgame
/
boards
/
Board.java
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Author
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2020-07-03
isOnMap -> isOnBoard
Jérémy Zurcher
1
-1
/
+1
2020-06-30
Board : implement shortestPath() for HexBoards
Jérémy Zurcher
1
-0
/
+2
2020-06-18
HexBoard : lineOfSight(…) compute contact point
Jérémy Zurcher
1
-3
/
+3
2020-06-08
implement HexBoard::possibleMoves(…)
Jérémy Zurcher
1
-0
/
+2
2020-06-04
Board : add lineOfSight(Tile, Tile, Collection<Tile>)
Jérémy Zurcher
1
-0
/
+5
2020-06-03
Board : add distance(…) default to Geometry.EUCLIDEAN
Jérémy Zurcher
1
-0
/
+5
2020-06-01
Board : implement lineOfSight for VERTICAL HexBoard
Jérémy Zurcher
1
-0
/
+3
2020-06-01
Board : add getTile(…), TileProvider goes into BoardFactory
Jérémy Zurcher
1
-2
/
+2
2020-05-31
Board/Piece : add dropInPlace(…), dropOnBoard(…)
Jérémy Zurcher
1
-0
/
+8
2020-01-23
TileStorage -> tilestorages/TileStorage
Jérémy Zurcher
1
-2
/
+2
2020-01-23
Board : add adjacents API, implement it for HEX and Square boards
Jérémy Zurcher
1
-0
/
+5
2020-01-23
Board : reoder prototypes
Jérémy Zurcher
1
-2
/
+3
2020-01-23
Board : extends TileKeyGenerator
Jérémy Zurcher
1
-2
/
+3
2020-01-21
Board : add size() and getIdx(int, int)
Jérémy Zurcher
1
-0
/
+2
2020-01-21
Board : add boolean isOnBoard(int, int)
Jérémy Zurcher
1
-0
/
+1
2019-12-03
Board : implements distance for Hex and Square boards
Jérémy Zurcher
1
-0
/
+8
2018-10-10
add Orientation
Jérémy Zurcher
1
-0
/
+1
2018-10-08
ch.asynk.gdx.boardgame.board -> ch.asynk.gdx.boardgame.boards
Jérémy Zurcher
1
-0
/
+9