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gdx-boardgame
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a framework to build libgdx based boardgames
Jérémy Zurcher
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path:
root
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core
/
src
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ch
/
asynk
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gdx
/
boardgame
/
Tile.java
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2020-07-12
Tile : print int instead of floats
Jérémy Zurcher
1
-1
/
+1
2020-07-03
isOnMap -> isOnBoard
Jérémy Zurcher
1
-1
/
+1
2020-06-30
Tile : add float f public member
Jérémy Zurcher
1
-0
/
+1
2020-06-09
Tile : add roadMarch && hasRoad(Orientation orientation)
Jérémy Zurcher
1
-0
/
+6
2020-06-08
Tile : add disableOverlays()
Jérémy Zurcher
1
-0
/
+5
2020-06-08
implement HexBoard::possibleMoves(…)
Jérémy Zurcher
1
-0
/
+5
2020-06-03
Tile : add distances to blockLos(…)
Jérémy Zurcher
1
-1
/
+1
2020-06-02
Tile : add isOnMap() and Tile.OffMap
Jérémy Zurcher
1
-0
/
+14
2020-06-01
Board : implement lineOfSight for VERTICAL HexBoard
Jérémy Zurcher
1
-0
/
+7
2020-06-01
Tile : float x,y->cx,cy, add int x,y
Jérémy Zurcher
1
-5
/
+9
2020-01-23
Tile : add boolean overlaysEnabled(), void setOverlay(TextureAtlas)
Jérémy Zurcher
1
-4
/
+17
2020-01-21
Tile : add enableOverlay(int, Orientation)
Jérémy Zurcher
1
-0
/
+8
2019-12-17
core : implement drawDebug(ShapeRenderer)
Jérémy Zurcher
1
-0
/
+8
2019-11-30
remove string format, it's not available on gwt
SimonIT
1
-1
/
+1
2018-10-18
Tile : add overlays, implement Drawable
Jérémy Zurcher
1
-1
/
+27
2018-10-17
add Tile with minimum features
Jérémy Zurcher
1
-0
/
+18