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2020-05-14 UI : introduce abstract Element.drawReal(batch)Jérémy Zurcher10-39/+29
2020-05-14UI : tainted -> dirty + audit clean up allJérémy Zurcher11-21/+59
2020-05-13UI : taint() does mark up, to mark down use Container.taintChildren()Jérémy Zurcher3-12/+4
2020-05-13ui/List : is always sized according to it's contentJérémy Zurcher1-11/+3
2020-05-13ui/Button : is always sized according to it's LabelJérémy Zurcher1-12/+5
2020-05-13ui/Label : is always sized acording to it's textJérémy Zurcher1-10/+3
2020-05-13add ui/ContainerJérémy Zurcher3-55/+77
2020-01-27Piece : private head -> protected spriteJérémy Zurcher1-14/+14
2020-01-25Piece : add setHead(Texture)Jérémy Zurcher1-0/+5
2020-01-24Piece : is not a Sprite, use compositionJérémy Zurcher2-14/+36
2020-01-23update TODOJérémy Zurcher1-1/+0
2020-01-23assets : add dot.png for adjacents testJérémy Zurcher4-2/+9
2020-01-23TileStorage -> tilestorages/TileStorageJérémy Zurcher8-11/+9
2020-01-23BoardScreen : implement adjacents testJérémy Zurcher1-0/+50
2020-01-23Board : add adjacents API, implement it for HEX and Square boardsJérémy Zurcher4-2/+57
2020-01-23Board : reoder prototypesJérémy Zurcher1-2/+3
2020-01-23Board : extends TileKeyGeneratorJérémy Zurcher5-8/+9
2020-01-23add TileStorage, ArrayTileStorage, HashTileStorageJérémy Zurcher3-0/+104
2020-01-23Tile : add boolean overlaysEnabled(), void setOverlay(TextureAtlas)Jérémy Zurcher1-4/+17
2020-01-23Piece : add angleCorrection, fix boards anglesJérémy Zurcher6-5/+19
2020-01-22set units up, and reorder anglesJérémy Zurcher6-14/+21
2020-01-22Orientation : fix fromR(float)Jérémy Zurcher1-8/+8
2020-01-21Board : add size() and getIdx(int, int)Jérémy Zurcher5-1/+51
2020-01-21update TODOJérémy Zurcher1-1/+3
2020-01-21AnimationsScreen : show PathJérémy Zurcher5-11/+30
2020-01-21Path : add final variable qualifierJérémy Zurcher1-1/+1
2020-01-21Path : add show(int, int)Jérémy Zurcher1-0/+14
2020-01-21Tile : add enableOverlay(int, Orientation)Jérémy Zurcher1-0/+8
2020-01-21Overlays : add setRotation(int, float)Jérémy Zurcher1-0/+5
2020-01-21Orientation : add Orientation opposite()Jérémy Zurcher1-0/+6
2020-01-21Board : add boolean isOnBoard(int, int)Jérémy Zurcher7-23/+68
2020-01-20upgrade libgdx 1.9.8 -> 1.9.10Jérémy Zurcher1-1/+1
2019-12-28ui : draw() code cleanupJérémy Zurcher2-1/+1
2019-12-28ui : code reordering, Elemnt is abstract againJérémy Zurcher2-56/+65
2019-12-27ui.List : selected use computePosition() instead of touch()Jérémy Zurcher1-4/+14
2019-12-27Merge pull request #14 from SimonIT/fix-fiillHeight-calculationJérémy Zurcher1-1/+1
2019-12-27ui : Assembly is dead, Element swallows touch() that now returns ElementJérémy Zurcher10-75/+72
2019-12-27ui : one more step closer to Assembly's sudden deathJérémy Zurcher2-5/+5
2019-12-27ui : Element swallows draw() drawDebu() out of dying AssemblyJérémy Zurcher2-12/+11
2019-12-27ui : Element swallows chidren out of Assembly's mouthJérémy Zurcher2-15/+21
2019-12-26width was set in height calculationSimonIT1-1/+1
2019-12-26ui : add Sizing, final computeGeometry() calls computeDimensions() and comput...Jérémy Zurcher8-47/+161
2019-12-18Scrollable : fix child touch()Jérémy Zurcher1-1/+4
2019-12-18update TODOJérémy Zurcher1-2/+1
2019-12-18UiScreen : add Scrollable testJérémy Zurcher1-16/+18
2019-12-18UiScreen : set ui.Scissors readyJérémy Zurcher2-0/+4
2019-12-18UiScreen : implement onDragged(...)Jérémy Zurcher2-4/+9
2019-12-18UI : add ScrollableJérémy Zurcher1-0/+100
2019-12-18UI : add drag(...) to Touchable, Element and AssemblyJérémy Zurcher3-1/+20
2019-12-18UI : add ScissorsJérémy Zurcher1-0/+67