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authorJérémy Zurcher <jeremy@asynk.ch>2019-12-18 23:07:00 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2019-12-18 23:07:00 +0100
commitc72d5099fecfa3d3e80568172f6b95c085a32565 (patch)
treeca35fc9c3721d5b8d009e2de448605f1fe7f0d38
parent797c4defd7bf0b6807a796278180bb01a8a96805 (diff)
downloadgdx-boardgame-c72d5099fecfa3d3e80568172f6b95c085a32565.zip
gdx-boardgame-c72d5099fecfa3d3e80568172f6b95c085a32565.tar.gz
UI : add Scrollable
-rw-r--r--core/src/ch/asynk/gdx/boardgame/ui/Scrollable.java100
1 files changed, 100 insertions, 0 deletions
diff --git a/core/src/ch/asynk/gdx/boardgame/ui/Scrollable.java b/core/src/ch/asynk/gdx/boardgame/ui/Scrollable.java
new file mode 100644
index 0000000..8484e0e
--- /dev/null
+++ b/core/src/ch/asynk/gdx/boardgame/ui/Scrollable.java
@@ -0,0 +1,100 @@
+package ch.asynk.gdx.boardgame.ui;
+
+import com.badlogic.gdx.Gdx;
+import com.badlogic.gdx.math.Rectangle;
+import com.badlogic.gdx.graphics.GL20;
+import com.badlogic.gdx.graphics.glutils.HdpiUtils;
+import com.badlogic.gdx.graphics.g2d.Batch;
+import com.badlogic.gdx.graphics.g2d.NinePatch;
+
+public class Scrollable extends Element
+{
+ private Element child;
+ private int scissorIdx;
+ private Rectangle clip;
+ public boolean vScroll;
+ public boolean hScroll;
+
+ public Scrollable(Element child)
+ {
+ super();
+ this.vScroll = true;
+ this.hScroll = false;
+ this.child = child;
+ this.scissorIdx = -1;
+ this.clip = new Rectangle();
+ }
+
+ public Element getChild() { return child; }
+
+ public float getBestWidth()
+ {
+ return (child.getWidth() + (2 * padding));
+ }
+
+ public float getBestHeight()
+ {
+ return (child.getHeight() + (2 * padding));
+ }
+
+ @Override public void computeGeometry()
+ {
+ child.computeGeometry();
+ }
+
+ @Override public boolean touch(float x, float y)
+ {
+ return clip.contains(x, y);
+ }
+
+ @Override public boolean drag(float x, float y, int dx, int dy)
+ {
+ if (!touch(x, y)) return false;
+ float tx = 0;
+ float ty = 0;
+ if (vScroll) {
+ if (dy > 0 && child.rect.y < clip.y) {
+ ty = Math.min(dy, clip.y - child.rect.y);
+ }
+ else if (dy < 0) {
+ float cly = clip.y + clip.height;
+ float chy = child.rect.y + child.rect.height;
+ if (chy > cly)
+ ty = Math.max(dy, cly - chy);
+ }
+ }
+ if (hScroll) {
+ if (dx > 0 && child.rect.x < clip.x) {
+ tx = Math.min(dx, clip.x - child.rect.x);
+ }
+ else if (dx < 0) {
+ float clx = clip.x + clip.width;
+ float chx = child.rect.x + child.rect.width;
+ if (chx > clx)
+ tx = Math.max(dx, clx - chx);
+ }
+ }
+ child.translate(tx, ty);
+ return true;
+ }
+
+ @Override public void setPosition(float x, float y, float w, float h)
+ {
+ rect.set(x, y, w, h);
+ clip.set((x + padding), (y + padding), (w - 2 * padding), (h - 2 * padding));
+ child.setPosition(clip.x, clip.y - (child.rect.height - clip.height));
+ scissorIdx = Scissors.compute(scissorIdx, clip);
+ }
+
+ @Override public void draw(Batch batch)
+ {
+ if (!visible) return;
+ batch.flush();
+ Rectangle scissor = Scissors.get(scissorIdx, clip);
+ HdpiUtils.glScissor((int)scissor.x, (int)scissor.y, (int)scissor.width, (int)scissor.height);
+ Gdx.gl.glEnable(GL20.GL_SCISSOR_TEST);
+ child.draw(batch);
+ batch.flush();
+ Gdx.gl.glDisable(GL20.GL_SCISSOR_TEST);
+ }
+}