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author | Jérémy Zurcher <jeremy@asynk.ch> | 2019-12-18 23:07:00 +0100 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2019-12-18 23:07:00 +0100 |
commit | c72d5099fecfa3d3e80568172f6b95c085a32565 (patch) | |
tree | ca35fc9c3721d5b8d009e2de448605f1fe7f0d38 | |
parent | 797c4defd7bf0b6807a796278180bb01a8a96805 (diff) | |
download | gdx-boardgame-c72d5099fecfa3d3e80568172f6b95c085a32565.zip gdx-boardgame-c72d5099fecfa3d3e80568172f6b95c085a32565.tar.gz |
UI : add Scrollable
-rw-r--r-- | core/src/ch/asynk/gdx/boardgame/ui/Scrollable.java | 100 |
1 files changed, 100 insertions, 0 deletions
diff --git a/core/src/ch/asynk/gdx/boardgame/ui/Scrollable.java b/core/src/ch/asynk/gdx/boardgame/ui/Scrollable.java new file mode 100644 index 0000000..8484e0e --- /dev/null +++ b/core/src/ch/asynk/gdx/boardgame/ui/Scrollable.java @@ -0,0 +1,100 @@ +package ch.asynk.gdx.boardgame.ui; + +import com.badlogic.gdx.Gdx; +import com.badlogic.gdx.math.Rectangle; +import com.badlogic.gdx.graphics.GL20; +import com.badlogic.gdx.graphics.glutils.HdpiUtils; +import com.badlogic.gdx.graphics.g2d.Batch; +import com.badlogic.gdx.graphics.g2d.NinePatch; + +public class Scrollable extends Element +{ + private Element child; + private int scissorIdx; + private Rectangle clip; + public boolean vScroll; + public boolean hScroll; + + public Scrollable(Element child) + { + super(); + this.vScroll = true; + this.hScroll = false; + this.child = child; + this.scissorIdx = -1; + this.clip = new Rectangle(); + } + + public Element getChild() { return child; } + + public float getBestWidth() + { + return (child.getWidth() + (2 * padding)); + } + + public float getBestHeight() + { + return (child.getHeight() + (2 * padding)); + } + + @Override public void computeGeometry() + { + child.computeGeometry(); + } + + @Override public boolean touch(float x, float y) + { + return clip.contains(x, y); + } + + @Override public boolean drag(float x, float y, int dx, int dy) + { + if (!touch(x, y)) return false; + float tx = 0; + float ty = 0; + if (vScroll) { + if (dy > 0 && child.rect.y < clip.y) { + ty = Math.min(dy, clip.y - child.rect.y); + } + else if (dy < 0) { + float cly = clip.y + clip.height; + float chy = child.rect.y + child.rect.height; + if (chy > cly) + ty = Math.max(dy, cly - chy); + } + } + if (hScroll) { + if (dx > 0 && child.rect.x < clip.x) { + tx = Math.min(dx, clip.x - child.rect.x); + } + else if (dx < 0) { + float clx = clip.x + clip.width; + float chx = child.rect.x + child.rect.width; + if (chx > clx) + tx = Math.max(dx, clx - chx); + } + } + child.translate(tx, ty); + return true; + } + + @Override public void setPosition(float x, float y, float w, float h) + { + rect.set(x, y, w, h); + clip.set((x + padding), (y + padding), (w - 2 * padding), (h - 2 * padding)); + child.setPosition(clip.x, clip.y - (child.rect.height - clip.height)); + scissorIdx = Scissors.compute(scissorIdx, clip); + } + + @Override public void draw(Batch batch) + { + if (!visible) return; + batch.flush(); + Rectangle scissor = Scissors.get(scissorIdx, clip); + HdpiUtils.glScissor((int)scissor.x, (int)scissor.y, (int)scissor.width, (int)scissor.height); + Gdx.gl.glEnable(GL20.GL_SCISSOR_TEST); + child.draw(batch); + batch.flush(); + Gdx.gl.glDisable(GL20.GL_SCISSOR_TEST); + } +} |