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gdx-boardgame
master
a framework to build libgdx based boardgames
Jérémy Zurcher
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2020-01-23
BoardScreen : implement adjacents test
Jérémy Zurcher
1
-0
/
+50
2020-01-23
Board : add adjacents API, implement it for HEX and Square boards
Jérémy Zurcher
4
-2
/
+57
2020-01-23
Board : reoder prototypes
Jérémy Zurcher
1
-2
/
+3
2020-01-23
Board : extends TileKeyGenerator
Jérémy Zurcher
5
-8
/
+9
2020-01-23
add TileStorage, ArrayTileStorage, HashTileStorage
Jérémy Zurcher
3
-0
/
+104
2020-01-23
Tile : add boolean overlaysEnabled(), void setOverlay(TextureAtlas)
Jérémy Zurcher
1
-4
/
+17
2020-01-23
Piece : add angleCorrection, fix boards angles
Jérémy Zurcher
6
-5
/
+19
2020-01-22
set units up, and reorder angles
Jérémy Zurcher
6
-14
/
+21
2020-01-22
Orientation : fix fromR(float)
Jérémy Zurcher
1
-8
/
+8
2020-01-21
Board : add size() and getIdx(int, int)
Jérémy Zurcher
5
-1
/
+51
2020-01-21
update TODO
Jérémy Zurcher
1
-1
/
+3
2020-01-21
AnimationsScreen : show Path
Jérémy Zurcher
5
-11
/
+30
2020-01-21
Path : add final variable qualifier
Jérémy Zurcher
1
-1
/
+1
2020-01-21
Path : add show(int, int)
Jérémy Zurcher
1
-0
/
+14
2020-01-21
Tile : add enableOverlay(int, Orientation)
Jérémy Zurcher
1
-0
/
+8
2020-01-21
Overlays : add setRotation(int, float)
Jérémy Zurcher
1
-0
/
+5
2020-01-21
Orientation : add Orientation opposite()
Jérémy Zurcher
1
-0
/
+6
2020-01-21
Board : add boolean isOnBoard(int, int)
Jérémy Zurcher
7
-23
/
+68
2020-01-20
upgrade libgdx 1.9.8 -> 1.9.10
Jérémy Zurcher
1
-1
/
+1
2019-12-28
ui : draw() code cleanup
Jérémy Zurcher
2
-1
/
+1
2019-12-28
ui : code reordering, Elemnt is abstract again
Jérémy Zurcher
2
-56
/
+65
2019-12-27
ui.List : selected use computePosition() instead of touch()
Jérémy Zurcher
1
-4
/
+14
2019-12-27
Merge pull request #14 from SimonIT/fix-fiillHeight-calculation
Jérémy Zurcher
1
-1
/
+1
Width was set in height calculation
2019-12-27
ui : Assembly is dead, Element swallows touch() that now returns Element
Jérémy Zurcher
10
-75
/
+72
2019-12-27
ui : one more step closer to Assembly's sudden death
Jérémy Zurcher
2
-5
/
+5
2019-12-27
ui : Element swallows draw() drawDebu() out of dying Assembly
Jérémy Zurcher
2
-12
/
+11
2019-12-27
ui : Element swallows chidren out of Assembly's mouth
Jérémy Zurcher
2
-15
/
+21
2019-12-26
width was set in height calculation
SimonIT
1
-1
/
+1
2019-12-26
ui : add Sizing, final computeGeometry() calls computeDimensions() and ↵
Jérémy Zurcher
8
-47
/
+161
computePosition()
2019-12-18
Scrollable : fix child touch()
Jérémy Zurcher
1
-1
/
+4
2019-12-18
update TODO
Jérémy Zurcher
1
-2
/
+1
2019-12-18
UiScreen : add Scrollable test
Jérémy Zurcher
1
-16
/
+18
2019-12-18
UiScreen : set ui.Scissors ready
Jérémy Zurcher
2
-0
/
+4
2019-12-18
UiScreen : implement onDragged(...)
Jérémy Zurcher
2
-4
/
+9
2019-12-18
UI : add Scrollable
Jérémy Zurcher
1
-0
/
+100
2019-12-18
UI : add drag(...) to Touchable, Element and Assembly
Jérémy Zurcher
3
-1
/
+20
2019-12-18
UI : add Scissors
Jérémy Zurcher
1
-0
/
+67
2019-12-18
Collection : add replace(E, int)
Jérémy Zurcher
2
-0
/
+11
2019-12-18
ui.Label : code factorisation
Jérémy Zurcher
1
-9
/
+8
2019-12-18
Merge pull request #13 from SimonIT/update-glyph-layout-with-new-font
Jérémy Zurcher
1
-0
/
+1
Update glyph layout with new font, forgot at #11
2019-12-18
update glyph layout with new font, forgot at #11
SimonIT
1
-0
/
+1
2019-12-18
Merge pull request #11 from SimonIT/change-label-fonts
Jérémy Zurcher
1
-0
/
+6
Possibility to change the font of a label
2019-12-18
taint on changing the font
SimonIT
1
-0
/
+1
2019-12-18
ui.List : follow taint() computeGeometry() logic
Jérémy Zurcher
2
-0
/
+8
2019-12-18
test : add ui.List test
Jérémy Zurcher
3
-16
/
+113
2019-12-18
UI : add List
Jérémy Zurcher
1
-0
/
+82
2019-12-18
UI : add Bg (TextureRegion)
Jérémy Zurcher
1
-0
/
+22
2019-12-18
possibility to change the font of a label
SimonIT
1
-0
/
+5
2019-12-17
MenuScreen : use getInnerTop() and getInnerRight()
Jérémy Zurcher
1
-2
/
+2
2019-12-17
Paddable : add getInnerTop() and getInnerRight()
Jérémy Zurcher
2
-9
/
+13
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