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2020-06-01BoardScreen : improve adjacents managementJérémy Zurcher1-6/+3
2020-06-01Board : add getTile(…), TileProvider goes into BoardFactoryJérémy Zurcher7-38/+62
2020-05-31Merge pull request #15 from SimonIT/get-directionJérémy Zurcher1-0/+5
2020-05-31update TODOJérémy Zurcher1-1/+1
2020-05-31TriangleBoard : clean upJérémy Zurcher1-5/+4
2020-05-31BoardScreen : clean up touch managementJérémy Zurcher1-24/+31
2020-05-31TriangleBoard : fix horizontal negative indexJérémy Zurcher1-11/+9
2020-05-31BoardScreen : support drag&dropJérémy Zurcher1-10/+48
2020-05-31AbstractScreen : support touchUp(…)Jérémy Zurcher5-12/+26
2020-05-31Camera : fix translateJérémy Zurcher2-3/+3
2020-05-31Board/Piece : add dropInPlace(…), dropOnBoard(…)Jérémy Zurcher2-0/+16
2020-05-31Positionable : add getCX() and getCY()Jérémy Zurcher1-0/+2
2020-05-31Camera : add unprojectTranslation()Jérémy Zurcher1-0/+6
2020-05-29remove useless importJérémy Zurcher2-2/+0
2020-05-25BoardScreen : show adjacent on reset, do not crashJérémy Zurcher1-1/+4
2020-05-21Getter for directionSimonIT1-0/+5
2020-05-19UIScreen : improve container testsJérémy Zurcher1-12/+17
2020-05-19ui/Container : check children visibilityJérémy Zurcher1-2/+6
2020-05-18ui : support Container.Pack.BEGIN/ENDJérémy Zurcher2-14/+39
2020-05-18ui : showcase containerJérémy Zurcher1-18/+66
2020-05-18UI/Container : knows basic layeringJérémy Zurcher3-3/+83
2020-05-17ui : fix SizingJérémy Zurcher2-35/+41
2020-05-17UI : add damaged flag, a child is dirtJérémy Zurcher3-4/+22
2020-05-17List : add setSpacing()Jérémy Zurcher1-0/+6
2020-05-17UI/Scrollable : use innerRect instead of clipJérémy Zurcher1-14/+12
2020-05-17UI : computeGeometry is called from Root before drawing if dirty or resizedJérémy Zurcher9-87/+82
2020-05-15UI : computeDimensons()+computePosition() -> computeGeometry(rect)Jérémy Zurcher10-78/+94
2020-05-14 UI : introduce abstract Element.drawReal(batch)Jérémy Zurcher10-39/+29
2020-05-14UI : tainted -> dirty + audit clean up allJérémy Zurcher11-21/+59
2020-05-13UI : taint() does mark up, to mark down use Container.taintChildren()Jérémy Zurcher3-12/+4
2020-05-13ui/List : is always sized according to it's contentJérémy Zurcher1-11/+3
2020-05-13ui/Button : is always sized according to it's LabelJérémy Zurcher1-12/+5
2020-05-13ui/Label : is always sized acording to it's textJérémy Zurcher1-10/+3
2020-05-13add ui/ContainerJérémy Zurcher3-55/+77
2020-01-27Piece : private head -> protected spriteJérémy Zurcher1-14/+14
2020-01-25Piece : add setHead(Texture)Jérémy Zurcher1-0/+5
2020-01-24Piece : is not a Sprite, use compositionJérémy Zurcher2-14/+36
2020-01-23update TODOJérémy Zurcher1-1/+0
2020-01-23assets : add dot.png for adjacents testJérémy Zurcher4-2/+9
2020-01-23TileStorage -> tilestorages/TileStorageJérémy Zurcher8-11/+9
2020-01-23BoardScreen : implement adjacents testJérémy Zurcher1-0/+50
2020-01-23Board : add adjacents API, implement it for HEX and Square boardsJérémy Zurcher4-2/+57
2020-01-23Board : reoder prototypesJérémy Zurcher1-2/+3
2020-01-23Board : extends TileKeyGeneratorJérémy Zurcher5-8/+9
2020-01-23add TileStorage, ArrayTileStorage, HashTileStorageJérémy Zurcher3-0/+104
2020-01-23Tile : add boolean overlaysEnabled(), void setOverlay(TextureAtlas)Jérémy Zurcher1-4/+17
2020-01-23Piece : add angleCorrection, fix boards anglesJérémy Zurcher6-5/+19
2020-01-22set units up, and reorder anglesJérémy Zurcher6-14/+21
2020-01-22Orientation : fix fromR(float)Jérémy Zurcher1-8/+8
2020-01-21Board : add size() and getIdx(int, int)Jérémy Zurcher5-1/+51