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-rw-r--r--test/src/ch/asynk/gdx/boardgame/test/Assets.java16
1 files changed, 14 insertions, 2 deletions
diff --git a/test/src/ch/asynk/gdx/boardgame/test/Assets.java b/test/src/ch/asynk/gdx/boardgame/test/Assets.java
index 74958a3..2bdad29 100644
--- a/test/src/ch/asynk/gdx/boardgame/test/Assets.java
+++ b/test/src/ch/asynk/gdx/boardgame/test/Assets.java
@@ -19,19 +19,23 @@ public class Assets extends ch.asynk.gdx.boardgame.Assets
public static final String MAP_00 = "map_00.png";
public static final String CHESS = "chess.jpg";
public static final String TRI = "triangle.png";
- public static final String FONT = "veteran-typewriter.ttf";
+ public static final String FONT = "american-typewriter.ttf";
public static final String FONT_20 = "size20.ttf";
public static final String FONT_25 = "size25.ttf";
public static final String PATCH = "ui-patch.png";
public static final String PANZER = "panzer.png";
+ public static final String ENGINEER = "engineer.png";
public static final String HEX_OVERLAYS = "hex-overlays.atlas";
- public static final String TANK_MOVE_SND = "tank_move.ogg";
+ public static final String GUN_FIRE = "gun_fire.png";
+ public static final String GUN_FIRE_SND = "gun_fire.ogg";
public static final String SHELL_FIRE = "shell_fire.png";
public static final String SHELL_FIRE_SND = "shell_fire.ogg";
public static final String EXPLOSIONS = "explosions.png";
public static final String EXPLOSION_SND = "explosion.ogg";
public static final String DICE = "dice.png";
public static final String DICE_SND = "dice.ogg";
+ public static final String INFANTRY_MOVE_SND = "infantry_move.ogg";
+ public static final String TANK_MOVE_SND = "tank_move.ogg";
private final FreeTypeFontLoaderParameter params20;
private final FreeTypeFontLoaderParameter params25;
@@ -75,15 +79,19 @@ public class Assets extends ch.asynk.gdx.boardgame.Assets
load(CORNER, Texture.class);
load(PATCH, Texture.class);
load(PANZER, Texture.class);
+ load(ENGINEER, Texture.class);
load(FONT_20, BitmapFont.class, params20);
load(FONT_25, BitmapFont.class, params25);
load(HEX_OVERLAYS, TextureAtlas.class);
+ load(GUN_FIRE, Texture.class);
+ load(GUN_FIRE_SND, Sound.class);
load(SHELL_FIRE, Texture.class);
load(SHELL_FIRE_SND, Sound.class);
load(EXPLOSIONS, Texture.class);
load(EXPLOSION_SND, Sound.class);
load(DICE, Texture.class);
load(DICE_SND, Sound.class);
+ load(INFANTRY_MOVE_SND, Sound.class);
load(TANK_MOVE_SND, Sound.class);
}
@@ -95,15 +103,19 @@ public class Assets extends ch.asynk.gdx.boardgame.Assets
unload(CORNER);
unload(PATCH);
unload(PANZER);
+ unload(ENGINEER);
unload(FONT_20);
unload(FONT_25);
unload(HEX_OVERLAYS);
+ unload(GUN_FIRE);
+ unload(GUN_FIRE_SND);
unload(SHELL_FIRE);
unload(SHELL_FIRE_SND);
unload(EXPLOSIONS);
unload(EXPLOSION_SND);
unload(DICE);
unload(DICE_SND);
+ unload(INFANTRY_MOVE_SND);
unload(TANK_MOVE_SND);
}
}